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author | Dylan Baker <[email protected]> | 2019-03-27 10:02:21 -0700 |
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committer | Dylan Baker <[email protected]> | 2019-03-27 10:14:47 -0700 |
commit | fcf8be8a8a48ca55a1ed27992c97a6cf3488ca22 (patch) | |
tree | 9c43604bb80bdd93f30be3afe6f2f733b4cf55cc /docs | |
parent | ce47999ceed7efe010a1b6cc592780514803670a (diff) |
docs: Add release notes for 19.0.1
Diffstat (limited to 'docs')
-rw-r--r-- | docs/relnotes/19.0.1.html | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/docs/relnotes/19.0.1.html b/docs/relnotes/19.0.1.html new file mode 100644 index 00000000000..b10e6a2b51f --- /dev/null +++ b/docs/relnotes/19.0.1.html @@ -0,0 +1,158 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 19.0.1 Release Notes / March 27, 2019</h1> + +<p> +Mesa 19.0.1 is a bug fix release which fixes bugs found since the 19.0.0 release. +</p> +<p> +Mesa 19.0.1 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is <strong>only</strong> available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. +</p> + + +<h2>SHA256 checksums</h2> +<pre> + TBD +</pre> + + +<h2>New features</h2> +<p>None</p> + + +<h2>Bug fixes</h2> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100316">Bug 100316</a> - Linking GLSL 1.30 shaders with invariant and deprecated variables triggers an 'mismatching invariant qualifiers' error</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107563">Bug 107563</a> - [RADV] Broken rendering in Unity demos</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109698">Bug 109698</a> - dri.pc contents invalid when built with meson</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109980">Bug 109980</a> - [i915 CI][HSW] spec@arb_fragment_shader_interlock@arb_fragment_shader_interlock-image-load-store - fail</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110211">Bug 110211</a> - If DESTDIR is set to an empty string, the dri drivers are not installed</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110221">Bug 110221</a> - build error with meson</li> + +</ul> + +<h2>Changes</h2> + +<p>Andres Gomez (4):</p> +<ul> + <li>glsl: correctly validate component layout qualifier for dvec{3,4}</li> + <li>glsl/linker: don't fail non static used inputs without matching outputs</li> + <li>glsl/linker: simplify xfb_offset vs xfb_stride overflow check</li> + <li>Revert "glsl: relax input->output validation for SSO programs"</li> +</ul> + +<p>Bas Nieuwenhuizen (2):</p> +<ul> + <li>radv: Use correct image view comparison for fast clears.</li> + <li>ac/nir: Return frag_coord as integer.</li> +</ul> + +<p>Danylo Piliaiev (2):</p> +<ul> + <li>anv: Treat zero size XFB buffer as disabled</li> + <li>glsl: Cross validate variable's invariance by explicit invariance only</li> +</ul> + +<p>Dave Airlie (1):</p> +<ul> + <li>softpipe: fix texture view crashes</li> +</ul> + +<p>Dylan Baker (5):</p> +<ul> + <li>docs: Add SHA256 sums for 19.0.0</li> + <li>cherry-ignore: Add commit that doesn't apply</li> + <li>bin/install_megadrivers.py: Correctly handle DESTDIR=''</li> + <li>bin/install_megadrivers.py: Fix regression for set DESTDIR</li> + <li>bump version for 19.0.1</li> +</ul> + +<p>Eric Anholt (1):</p> +<ul> + <li>v3d: Fix leak of the renderonly struct on screen destruction.</li> +</ul> + +<p>Jason Ekstrand (6):</p> +<ul> + <li>glsl/lower_vector_derefs: Don't use a temporary for TCS outputs</li> + <li>glsl/list: Add a list variant of insert_after</li> + <li>anv/pass: Flag the need for a RT flush for resolve attachments</li> + <li>nir/builder: Add a vector extract helper</li> + <li>nir: Add a new pass to lower array dereferences on vectors</li> + <li>intel/nir: Lower array-deref-of-vector UBO and SSBO loads</li> +</ul> + +<p>Józef Kucia (2):</p> +<ul> + <li>radv: Fix driverUUID</li> + <li>mesa: Fix GL_NUM_DEVICE_UUIDS_EXT</li> +</ul> + +<p>Kenneth Graunke (1):</p> +<ul> + <li>intel/fs: Fix opt_peephole_csel to not throw away saturates.</li> +</ul> + +<p>Kevin Strasser (1):</p> +<ul> + <li>egl/dri: Avoid out of bounds array access</li> +</ul> + +<p>Mark Janes (1):</p> +<ul> + <li>mesa: properly report the length of truncated log messages</li> +</ul> + +<p>Plamena Manolova (1):</p> +<ul> + <li>i965: Disable ARB_fragment_shader_interlock for platforms prior to GEN9</li> +</ul> + +<p>Samuel Pitoiset (3):</p> +<ul> + <li>radv: set the maximum number of IBs per submit to 192</li> + <li>radv: always initialize HTILE when the src layout is UNDEFINED</li> + <li>radv: fix binding transform feedback buffers</li> +</ul> + +<p>Sergii Romantsov (1):</p> +<ul> + <li>d3d: meson: do not prefix user provided d3d-drivers-path</li> +</ul> + +<p>Tapani Pälli (2):</p> +<ul> + <li>isl: fix automake build when sse41 is not supported</li> + <li>anv/radv: release memory allocated by glsl types during spirv_to_nir</li> +</ul> + + +</div> +</body> +</html> |