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authorMarek Olšák <[email protected]>2015-02-28 14:31:45 +0100
committerMarek Olšák <[email protected]>2015-03-16 14:58:19 +0100
commitb5f19db9766ac54d78b8087b0433011f908ebd2c (patch)
tree2ebc5ae2c4f5018c8a829560702f0f6e6c9c9c35 /docs
parentd3723c614fb42c22e4e87fe8151bbb36462b425a (diff)
radeonsi: implement TGSI_OPCODE_BFI (v2)
v2: Don't use the intrinsics, the shader backend can recognize these patterns and generates optimal code automatically. Reviewed-by: Tom Stellard <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r--docs/GL3.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 267740a7bb2..b2951492c23 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -102,7 +102,7 @@ GL 4.0, GLSL 4.00:
- Dynamically uniform UBO array indices DONE (r600)
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE ()
- - Packing/bitfield/conversion functions DONE (r600)
+ - Packing/bitfield/conversion functions DONE (r600, radeonsi)
- Enhanced textureGather DONE (r600, radeonsi)
- Geometry shader instancing DONE (r600)
- Geometry shader multiple streams DONE ()