diff options
author | Marek Olšák <[email protected]> | 2015-02-28 14:31:45 +0100 |
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committer | Marek Olšák <[email protected]> | 2015-03-16 14:58:19 +0100 |
commit | b5f19db9766ac54d78b8087b0433011f908ebd2c (patch) | |
tree | 2ebc5ae2c4f5018c8a829560702f0f6e6c9c9c35 /docs | |
parent | d3723c614fb42c22e4e87fe8151bbb36462b425a (diff) |
radeonsi: implement TGSI_OPCODE_BFI (v2)
v2: Don't use the intrinsics, the shader backend can recognize these
patterns and generates optimal code automatically.
Reviewed-by: Tom Stellard <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r-- | docs/GL3.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index 267740a7bb2..b2951492c23 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -102,7 +102,7 @@ GL 4.0, GLSL 4.00: - Dynamically uniform UBO array indices DONE (r600) - Implicit signed -> unsigned conversions DONE - Fused multiply-add DONE () - - Packing/bitfield/conversion functions DONE (r600) + - Packing/bitfield/conversion functions DONE (r600, radeonsi) - Enhanced textureGather DONE (r600, radeonsi) - Geometry shader instancing DONE (r600) - Geometry shader multiple streams DONE () |