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authorDave Airlie <[email protected]>2015-07-13 00:07:09 +0100
committerDave Airlie <[email protected]>2015-07-25 01:06:42 +0100
commitb0654e368b1741083055efd281b981db4fb5724b (patch)
treee16596f76eaf1a8283361d4ea4ba812a0eee47ba /docs
parent4b6c1efb225777231459de54903484367d0b1ca1 (diff)
radeonsi: add support for indirect samplers (v2)
This adds the frontend support, however the llvm backend produces the wrong pattern, however we can conditionalise enabling ARB_gpu_shader5 on whatever version of llvm we fix this in. v2: drop unneeded sampler_indirect checks (Marek) Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r--docs/GL3.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 9d3d5e03b66..1f2771abecc 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -98,7 +98,7 @@ GL 4.0, GLSL 4.00:
GL_ARB_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_gpu_shader5 DONE (i965, nvc0)
- 'precise' qualifier DONE
- - Dynamically uniform sampler array indices DONE (r600, softpipe)
+ - Dynamically uniform sampler array indices DONE (r600, radeonsi, softpipe)
- Dynamically uniform UBO array indices DONE (r600)
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE ()