diff options
author | Pierre-Eric Pelloux-Prayer <[email protected]> | 2020-01-21 18:56:03 +0100 |
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committer | Pierre-Eric Pelloux-Prayer <[email protected]> | 2020-01-27 09:29:10 +0100 |
commit | 90312de551dc3d4a14e9e4c084d99d5bdae6f599 (patch) | |
tree | d82696a894853a1c7e1b02af257ec92b9d876d39 /docs | |
parent | a803d4124820179e448c569a1531cc7599a46471 (diff) |
docs: document AMD_DEBUG variable
See https://gitlab.freedesktop.org/mesa/mesa/issues/2022
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3492>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3492>
Diffstat (limited to 'docs')
-rw-r--r-- | docs/envvars.html | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/docs/envvars.html b/docs/envvars.html index a9c2ddb3ed6..124f42714cc 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -646,6 +646,128 @@ Mesa EGL supports different sets of environment variables. See the <dd>generate cmdbuffer tracefiles when a GPU hang is detected</dd> </dl> +<h3>radeonsi driver environment variables</h3> +<dl> +<dt><code>AMD_DEBUG</code></dt> +<dd>a comma-separated list of named flags, which do various things:</dd> +<dl> +<dd></dd> + <h4>Disable features / workaround flags (useful to diagnose an issue):</h4> + <dt><code>nodma</code></dt> + <dd>Disable SDMA</dd> + <dt><code>nodmaclear</code></dt> + <dd>Disable SDMA clears</dd> + <dt><code>nodmacopyimage</code></dt> + <dd>Disable SDMA image copies</dd> + <dt><code>zerovram</code></dt> + <dd>Clear VRAM allocations.</dd> + <dt><code>nodcc</code></dt> + <dd>Disable DCC.</dd> + <dt><code>nodccclear</code></dt> + <dd>Disable DCC fast clear.</dd> + <dt><code>nodccfb</code></dt> + <dd>Disable separate DCC on the main framebuffer</dd> + <dt><code>nodccmsaa</code></dt> + <dd>Disable DCC for MSAA</dd> + <dt><code>nodpbb</code></dt> + <dd>Disable DPBB.</dd> + <dt><code>nodfsm</code></dt> + <dd>Disable DFSM.</dd> + <dt><code>notiling</code></dt> + <dd>Disable tiling</dd> + <dt><code>nofmask</code></dt> + <dd>Disable MSAA compression</dd> + <dt><code>nohyperz</code></dt> + <dd>Disable Hyper-Z</dd> + <dt><code>norbplus</code></dt> + <dd>Disable RB+.</dd> + <dt><code>no2d</code></dt> + <dd>Disable 2D tiling</dd> + <h4>Info flags:</h4> + <dt><code>info</code></dt> + <dd>Print driver information</dd> + <dt><code>tex</code></dt> + <dd>Print texture info</dd> + <dt><code>compute</code></dt> + <dd>Print compute info</dd> + <dt><code>vm</code></dt> + <dd>Print virtual addresses when creating resources</dd> + <h4>Print shaders flags:</h4> + <dt><code>vs</code></dt> + <dd>Print vertex shaders</dd> + <dt><code>ps</code></dt> + <dd>Print pixel shaders</dd> + <dt><code>gs</code></dt> + <dd>Print geometry shaders</dd> + <dt><code>tcs</code></dt> + <dd>Print tessellation control shaders</dd> + <dt><code>tes</code></dt> + <dd>Print tessellation evaluation shaders</dd> + <dt><code>cs</code></dt> + <dd>Print compute shaders</dd> + <dt><code>noir</code></dt> + <dd>Don't print the LLVM IR</dd> + <dt><code>nonir</code></dt> + <dd>Don't print NIR when printing shaders</dd> + <dt><code>noasm</code></dt> + <dd>Don't print disassembled shaders</dd> + <dt><code>preoptir</code></dt> + <dd>Print the LLVM IR before initial optimizations</dd> + <h4>Shader compilation tuning flags:</h4> + <dt><code>sisched</code></dt> + <dd>Enable LLVM SI Machine Instruction Scheduler.</dd> + <dt><code>gisel</code></dt> + <dd>Enable LLVM global instruction selector.</dd> + <dt><code>w32ge</code></dt> + <dd>Use Wave32 for vertex, tessellation, and geometry shaders.</dd> + <dt><code>w32ps</code></dt> + <dd>Use Wave32 for pixel shaders.</dd> + <dt><code>w32cs</code></dt> + <dd>Use Wave32 for computes shaders.</dd> + <dt><code>w64ge</code></dt> + <dd>Use Wave64 for vertex, tessellation, and geometry shaders.</dd> + <dt><code>w64ps</code></dt> + <dd>Use Wave64 for pixel shaders.</dd> + <dt><code>w64cs</code></dt> + <dd>Use Wave64 for computes shaders.</dd> + <dt><code>checkir</code></dt> + <dd>Enable additional sanity checks on shader IR</dd> + <dt><code>mono</code></dt> + <dd>Use old-style monolithic shaders compiled on demand</dd> + <dt><code>nooptvariant</code></dt> + <dd>Disable compiling optimized shader variants.</dd> + <h4>Advanced usage flags:</h4> + <dt><code>forcedma</code></dt> + <dd>Use SDMA for all operations when possible.</dd> + <dt><code>nowc</code></dt> + <dd>Disable GTT write combining</dd> + <dt><code>check_vm</code></dt> + <dd>Check VM faults and dump debug info.</dd> + <dt><code>reserve_vmid</code></dt> + <dd>Force VMID reservation per context.</dd> + <dt><code>nogfx</code></dt> + <dd>Disable graphics. Only multimedia compute paths can be used.</dd> + <dt><code>nongg</code></dt> + <dd>Disable NGG and use the legacy pipeline.</dd> + <dt><code>nggc</code></dt> + <dd>Always use NGG culling even when it can hurt.</dd> + <dt><code>nonggc</code></dt> + <dd>Disable NGG culling.</dd> + <dt><code>alwayspd</code></dt> + <dd>Always enable the primitive discard compute shader.</dd> + <dt><code>pd</code></dt> + <dd>Enable the primitive discard compute shader for large draw calls.</dd> + <dt><code>nopd</code></dt> + <dd>Disable the primitive discard compute shader.</dd> + <dt><code>switch_on_eop</code></dt> + <dd>Program WD/IA to switch on end-of-packet.</dd> + <dt><code>nooutoforder</code></dt> + <dd>Disable out-of-order rasterization</dd> + <dt><code>dpbb</code></dt> + <dd>Enable DPBB.</dd> + <dt><code>dfsm</code></dt> + <dd>Enable DFSM.</dd> +</dl> <p> Other Gallium drivers have their own environment variables. These may change |