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authorSamuel Pitoiset <[email protected]>2020-02-12 16:49:45 +0100
committerSamuel Pitoiset <[email protected]>2020-02-14 07:48:14 +0100
commit886acbe1c535f0c564dbebdcdbcad38a5fef6c7d (patch)
tree534614a831fdaccb9c3c1688c8f08681924c4482 /docs
parent676869e1d4bb1660430fcdb99443238a7de50eb8 (diff)
radv: remove unnecessary RADV_DEBUG=nobatchchain option
It was used in the past but nowadays chained submissions work fine. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3791> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3791>
Diffstat (limited to 'docs')
-rw-r--r--docs/envvars.html2
1 files changed, 0 insertions, 2 deletions
diff --git a/docs/envvars.html b/docs/envvars.html
index 906e1ee25a3..9938bc31fd0 100644
--- a/docs/envvars.html
+++ b/docs/envvars.html
@@ -628,8 +628,6 @@ Mesa EGL supports different sets of environment variables. See the
<dd>enable wave32 for vertex/tess/geometry shaders (GFX10+)</dd>
<dt><code>localbos</code></dt>
<dd>enable local BOs</dd>
- <dt><code>nobatchchain</code></dt>
- <dd>disable chained submissions</dd>
<dt><code>pswave32</code></dt>
<dd>enable wave32 for pixel shaders (GFX10+)</dd>
<dt><code>shader_ballot</code></dt>