diff options
author | Samuel Pitoiset <[email protected]> | 2020-02-12 16:49:45 +0100 |
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committer | Samuel Pitoiset <[email protected]> | 2020-02-14 07:48:14 +0100 |
commit | 886acbe1c535f0c564dbebdcdbcad38a5fef6c7d (patch) | |
tree | 534614a831fdaccb9c3c1688c8f08681924c4482 /docs | |
parent | 676869e1d4bb1660430fcdb99443238a7de50eb8 (diff) |
radv: remove unnecessary RADV_DEBUG=nobatchchain option
It was used in the past but nowadays chained submissions work fine.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3791>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3791>
Diffstat (limited to 'docs')
-rw-r--r-- | docs/envvars.html | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/docs/envvars.html b/docs/envvars.html index 906e1ee25a3..9938bc31fd0 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -628,8 +628,6 @@ Mesa EGL supports different sets of environment variables. See the <dd>enable wave32 for vertex/tess/geometry shaders (GFX10+)</dd> <dt><code>localbos</code></dt> <dd>enable local BOs</dd> - <dt><code>nobatchchain</code></dt> - <dd>disable chained submissions</dd> <dt><code>pswave32</code></dt> <dd>enable wave32 for pixel shaders (GFX10+)</dd> <dt><code>shader_ballot</code></dt> |