diff options
author | Kenneth Graunke <[email protected]> | 2014-09-10 15:41:40 -0700 |
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committer | Ian Romanick <[email protected]> | 2014-09-12 16:35:35 -0700 |
commit | 6b6145204dd4a1112f6e1fe10162636141495b79 (patch) | |
tree | 30809a5f9ef2d22f67b7a3677e75c2025b81ee4f /docs | |
parent | e980fe607155c79ccba56ef78854093b7730bef6 (diff) |
i965: Separate gl_InstanceID and gl_VertexID uploading.
We always uploaded them together, mostly out of laziness - both required
an additional vertex element. However, gl_VertexID now also requires an
additional vertex buffer for storing gl_BaseVertex; for non-indirect
draws this also means uploading (a small amount of) data. This is extra
overhead we don't need if the shader only uses gl_InstanceID.
In particular, our clear shaders currently use gl_InstanceID for doing
layered clears, but don't need gl_VertexID.
Signed-off-by: Kenneth Graunke <[email protected]>
Cc: "10.3" <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Tested-by: Ian Romanick <[email protected]>
Diffstat (limited to 'docs')
0 files changed, 0 insertions, 0 deletions