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author | Jonathan Marek <[email protected]> | 2019-07-01 18:41:20 -0400 |
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committer | Jonathan Marek <[email protected]> | 2019-07-04 14:05:18 -0400 |
commit | 5feb8adb0fa472aaeb7f7c5a75f0de5ac71a4ae7 (patch) | |
tree | 647a6a0b57f74fb5180a70a56a1932e9f508cbc0 /docs | |
parent | f6a0d17abe854999b1ab984b4e94263b16ee0bc0 (diff) |
etnaviv: implement buffer compression
Vivante GPUs have lossless buffer compression using the tile-status bits,
which can reduce memory access and thus improve performance.
This patch only enables compression for "V4" compression GPUs, but the
implementation is tested on GC2000(V1) and GC3000(V2). V1/V2 compresssion
looks absolutely useless, so it is not enabled.
I couldn't test if this patch breaks MSAA, because it looks like MSAA is
already broken.
Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
Diffstat (limited to 'docs')
0 files changed, 0 insertions, 0 deletions