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authorGlenn Kennard <[email protected]>2014-07-16 16:31:26 +0200
committerMarek Olšák <[email protected]>2014-07-18 01:58:58 +0200
commit392c9f8dfe11034c44aeec72217e6f12dce20490 (patch)
tree4a78b1f333bb976a069ba5ca777ce2b73d3b6f12 /docs
parent984a02ba556802775d63a9ce77b4dac567bf8680 (diff)
r600g: Implement GL_ARB_texture_gather
Only supported on evergreen and later. Currently limited to single component textures as the hardware GATHER4 instruction ignores texture swizzles. Piglit quick run passes on radeon 6670 with all applicable textureGather tests, no regressions. Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r--docs/GL3.txt2
-rw-r--r--docs/relnotes/10.3.html2
2 files changed, 2 insertions, 2 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 92694cd215e..924f47990a6 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -118,7 +118,7 @@ GL 4.0:
GL_ARB_tessellation_shader started (Fabian)
GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
- GL_ARB_texture_gather DONE (i965, nv50, nvc0, radeonsi)
+ GL_ARB_texture_gather DONE (i965, nv50, nvc0, radeonsi, r600)
GL_ARB_texture_query_lod DONE (i965, nv50, nvc0, radeonsi)
GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_transform_feedback3 DONE (i965, nv50, nvc0, r600, radeonsi)
diff --git a/docs/relnotes/10.3.html b/docs/relnotes/10.3.html
index 7d4f53318b7..b757e5f0175 100644
--- a/docs/relnotes/10.3.html
+++ b/docs/relnotes/10.3.html
@@ -49,7 +49,7 @@ Note: some of the new features are only available with certain drivers.
<li>GL_ARB_sample_shading on radeonsi</li>
<li>GL_ARB_stencil_texturing on nv50, nvc0, r600, and radeonsi</li>
<li>GL_ARB_texture_cube_map_array on radeonsi</li>
-<li>GL_ARB_texture_gather on radeonsi</li>
+<li>GL_ARB_texture_gather on radeonsi, r600</li>
<li>GL_ARB_texture_query_levels on nv50, nvc0, llvmpipe, r600, radeonsi, softpipe</li>
<li>GL_ARB_texture_query_lod on radeonsi</li>
<li>GL_ARB_viewport_array on nvc0</li>