diff options
author | Chad Versace <[email protected]> | 2011-09-26 11:48:46 -0700 |
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committer | Chad Versace <[email protected]> | 2011-09-27 11:23:17 -0700 |
commit | 0527c11d7aa42bd74f4527d7299e3c18f37c4c44 (patch) | |
tree | 70c481ba9bbb2ae69f884bcabe3e83756d72d2aa /docs | |
parent | b565e62a4499aad445bdbc0ba3a8bbc1c61e68ab (diff) |
mesa: Allow override of GL version with environment variable
It is necessary to manually set the GL version to 3.0 in order to run
Piglit tests that use glGetUniform*().
This patch allows one to override the version of the OpenGL context by
setting the environment variable MESA_GL_VERSION_OVERRIDE.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r-- | docs/envvars.html | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/docs/envvars.html b/docs/envvars.html index 986d2f8eb35..6402ec50727 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -58,6 +58,10 @@ copied into a fixed-size buffer without truncating. If the extension string is too long, the buffer overrun can cause the game to crash. This is a work-around for that. +<li>MESA_GL_VERSION_OVERRIDE - changes the value returned by +glGetString(GL_VERSION). Valid values are point-separated version numbers, +such as "3.0". Mesa will not really implement all the features of the given +version if it's higher than what's normally reported. <li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a> </ul> |