From 0527c11d7aa42bd74f4527d7299e3c18f37c4c44 Mon Sep 17 00:00:00 2001 From: Chad Versace Date: Mon, 26 Sep 2011 11:48:46 -0700 Subject: mesa: Allow override of GL version with environment variable It is necessary to manually set the GL version to 3.0 in order to run Piglit tests that use glGetUniform*(). This patch allows one to override the version of the OpenGL context by setting the environment variable MESA_GL_VERSION_OVERRIDE. Reviewed-by: Brian Paul Reviewed-by: Kenneth Graunke Reviewed-by: Ian Romanick Signed-off-by: Chad Versace --- docs/envvars.html | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'docs') diff --git a/docs/envvars.html b/docs/envvars.html index 986d2f8eb35..6402ec50727 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -58,6 +58,10 @@ copied into a fixed-size buffer without truncating. If the extension string is too long, the buffer overrun can cause the game to crash. This is a work-around for that. +
  • MESA_GL_VERSION_OVERRIDE - changes the value returned by +glGetString(GL_VERSION). Valid values are point-separated version numbers, +such as "3.0". Mesa will not really implement all the features of the given +version if it's higher than what's normally reported.
  • MESA_GLSL - shading language compiler options -- cgit v1.2.3