diff options
author | Dave Airlie <[email protected]> | 2017-11-03 10:15:38 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2017-12-01 06:12:31 +0000 |
commit | 4e7f6437b5359fe41a48fbba510f46ac69db8653 (patch) | |
tree | ba77803b0f73ac80f263fdf495bbd268762223c1 /docs/relnotes | |
parent | c758fd05d84e7a88966a103d57b61285f56a0e81 (diff) |
r600: add ARB_shader_storage_buffer_object support (v3)
This just builds on the image support. Evergreen only has ssbo
for fragment and compute no other stages.
v2: handle images and ssbo in the same shader properly (Ilia)
v3: fix RESQ on buffers,
fix missing atom emit
fix first element offset
use R32 format
write separate buffer rat store path.
(from running deqp gles3.1 tests)
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'docs/relnotes')
-rw-r--r-- | docs/relnotes/17.4.0.html | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/relnotes/17.4.0.html b/docs/relnotes/17.4.0.html index ec2386b3305..b5f4476ce19 100644 --- a/docs/relnotes/17.4.0.html +++ b/docs/relnotes/17.4.0.html @@ -47,6 +47,7 @@ Note: some of the new features are only available with certain drivers. <li>Disk shader cache support for i965 when MESA_GLSL_CACHE_DISABLE environment variable is set to "0" or "false"</li> <li>GL_ARB_shader_atomic_counters and GL_ARB_shader_atomic_counter_ops on r600/evergreen+</li> <li>GL_ARB_shader_image_load_store and GL_ARB_shader_image_size on r600/evergreen+</li> +<li>GL_ARB_shader_storage_buffer_object on r600/evergreen+<li> <li>GL_ARB_cull_distance on r600/evergreen+</li> <li>OpenGL 4.2 on r600/evergreen with hw fp64 support</li> </ul> |