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authorAndres Gomez <[email protected]>2019-01-30 15:58:42 +0200
committerAndres Gomez <[email protected]>2019-04-29 12:13:29 +0200
commitc81fbb42d94293e78e9c767bb00ad22855f9e0b0 (patch)
tree176f131044bc985f891683d18327be93907f60fc /docs/relnotes/4.0.2
parent812288bf0f65c360fd93803d14f1c74754835535 (diff)
glsl/linker: check for xfb_offset aliasing
From page 76 (page 80 of the PDF) of the GLSL 4.60 v.5 spec: " No aliasing in output buffers is allowed: It is a compile-time or link-time error to specify variables with overlapping transform feedback offsets." Currently, this is expected to fail, but it succeeds: " ... layout (xfb_offset = 0) out vec2 a; layout (xfb_offset = 0) out vec4 b; ... " Fixes the following piglit test: tests/spec/arb_enhanced_layouts/compiler/transform-feedback-layout-qualifiers/xfb_offset/invalid-overlap.vert Fixes the following test: KHR-GL44.enhanced_layouts.xfb_output_overlapping v2: - Use a data structure to track the used components instead of a nested loop (Ilia). v3: - Take the BITSET_WORD array out from the gl_transform_feedback_buffer struct and make it local to the validation process (Timothy). - Do not use a nested scope for the validation (Timothy). v4: - Add reference to the fixed piglit test in the commit log. - Add reference to the fixed VK-GL-CTS test in the commit log (Tapani). - Empty initialize the BITSET_WORD pointers array (Tapani). Cc: Timothy Arceri <[email protected]> Cc: Ilia Mirkin <[email protected]> Signed-off-by: Andres Gomez <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
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