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authorTimothy Arceri <[email protected]>2018-05-11 15:33:22 +1000
committerTimothy Arceri <[email protected]>2018-05-18 09:21:24 +1000
commitc0c69bd8ddf384379863d8b4bcbc670e86984ae5 (patch)
tree0f628db5e25e90edcc59bbd152898747f6812678 /docs/relnotes/18.2.0.html
parent8fde9429c36b75d9e5afec4e221aff9b47db54f6 (diff)
mesa: drop GL_EXT_polygon_offset support
glPolygonOffset() has been part of the GL standard since 1.1. Also niether AMD or Nvidia support this in their binary drivers. Reviewed-by: Marek Olšák <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61761
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
+ <link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 18.2.0 Release Notes / TBD</h1>
+
+<p>
+Mesa 18.2.0 is a new development release. People who are concerned
+with stability and reliability should stick with a previous release or
+wait for Mesa 18.2.1.
+</p>
+<p>
+Mesa 18.2.0 implements the OpenGL 4.5 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 4.5. OpenGL
+4.5 is <strong>only</strong> available if requested at context creation.
+Compatibility contexts may report a lower version depending on each driver.
+</p>
+
+
+<h2>SHA256 checksums</h2>
+<pre>
+TBD.
+</pre>
+
+
+<h2>New features</h2>
+
+<p>
+Note: some of the new features are only available with certain drivers.
+</p>
+
+<ul>
+<li>TBD</li>
+</ul>
+
+<h2>Bug fixes</h2>
+
+<ul>
+TBD
+</ul>
+
+<h2>Changes</h2>
+
+<ul>
+<li>Removed GL_EXT_polygon_offset applications should use glPolygonOffset instead.</li>
+</ul>
+
+</div>
+</body>
+</html>