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author | Ian Romanick <[email protected]> | 2011-10-13 13:42:56 -0700 |
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committer | Ian Romanick <[email protected]> | 2011-11-07 13:33:16 -0800 |
commit | 637a7eb9e981d7dbe3bdb0c39712a9183ea19e9c (patch) | |
tree | 532d5cb5ce26d31dbc2a80a06bc48da683a231ea /docs/relnotes-7.8.2.html | |
parent | 4ad460991cb1f4d8904b075133af414a624a27f3 (diff) |
mesa: Move {split,merge}_location_offset to uniforms.h
Prepend _mesa_uniform_ to the names and rework the calling
convention. The calling convention was changed for a couple reasons.
1. Having a single variable named 'location' have completely different
meanings at different places in the function is confusing. Before
calling split_location_offset the location is the encoded value
returned by glGetUniformLocation. After calling split_location_offset
it's the index of the uniform in the gl_uniform_list::Uniforms array.
2. In a later commit the original value of 'location' is needed after
split_location_offset has been called.
Signed-off-by: Ian Romanick <[email protected]>
Tested-by: Tom Stellard <[email protected]>
Diffstat (limited to 'docs/relnotes-7.8.2.html')
0 files changed, 0 insertions, 0 deletions