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authorRob Clark <[email protected]>2014-04-22 15:43:51 -0400
committerRob Clark <[email protected]>2014-04-23 07:32:16 -0400
commit05b3cea77badffa84ba0fe7b233b2be70239d618 (patch)
treedc41e031e9b3fcc93066da977115e62a163fb0a6 /docs/patents.txt
parent34a68345e228b7cbc1bc6909704a89c08bf5368e (diff)
freedreno/a3xx: fix TOTALATTRTOVS
In cases where varying fetches are optimized away (just pass-through in vertex shader, but unused in fragment shader) we need to calculate the correct TOTALATTROVS based on the actual number of varyings fetched, otherwise lockup. Signed-off-by: Rob Clark <[email protected]>
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