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author | Samuel Iglesias Gonsalvez <[email protected]> | 2014-07-01 08:52:47 +0200 |
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committer | Iago Toral Quiroga <[email protected]> | 2014-09-19 15:01:14 +0200 |
commit | bc383cb55b9d342a77b44328cb4acb5bbdf4a80c (patch) | |
tree | 8b4a60f19100b1d8f9b899505059bf685bdc6a9e /docs/mangling.html | |
parent | dd376bdb254888f156e24d4360b6f6a408e2c5a2 (diff) |
i965/gen6/gs: use brw_gs_prog atom instead of brw_ff_gs_prog
This is needed to support user-provided geometry shaders, since the
brw_ff_gs_prog atom in gen6 only takes care of implementing transform feedback
for vertex shaders.
If there is no user-provided geometry shader the implementation falls back to
the original code.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'docs/mangling.html')
0 files changed, 0 insertions, 0 deletions