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authorEric Anholt <[email protected]>2013-06-07 18:29:50 -0700
committerEric Anholt <[email protected]>2013-06-10 14:04:24 -0700
commit9a0bd682f958b642519709b879d4ceb39efbcaff (patch)
treeaef2a574074dc5055c0a8f628badeeefd22d22ff /docs/install.html
parentd28e285d41bbb482384fb2174c92b9f63aa1175f (diff)
i965/vs: Avoid the MUL/MACH/MOV sequence for small integer multiplies.
We do a lot of multiplies by 3 or 4 for skinning shaders, and we can avoid the sequence if we just move them into the right argument of the MUL. On pre-IVB, this means reliably putting a constant in a position where it can't be constant folded, but that's still better than MUL/MACH/MOV. Improves GLB 2.7 trex performance by 0.788648% +/- 0.23865% (n=29/30) v2: Fix test for pre-sandybridge. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> (v1)
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