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authorSamuel Pitoiset <[email protected]>2018-06-08 11:38:01 +0200
committerSamuel Pitoiset <[email protected]>2018-06-09 14:16:49 +0200
commit135e4d434f622fa1d7275bdb72f859e1c1b1976e (patch)
tree79451e4cd26f3eb4c974b657ba44dd1dca1992e5 /docs/index.html
parent94706f0de4a0bb73634ce7333d4182559504a107 (diff)
radv: add a workaround for DXVK hangs by setting amdgpu-skip-threshold
Workaround for bug in llvm that causes the GPU to hang in presence of nested loops because there is an exec mask issue. The proper solution is to fix LLVM but this might require a bunch of work. This fixes a bunch of GPU hangs that happen with DXVK. Vega10: Totals from affected shaders: SGPRS: 110456 -> 110456 (0.00 %) VGPRS: 122800 -> 122800 (0.00 %) Spilled SGPRs: 7478 -> 7478 (0.00 %) Spilled VGPRs: 36 -> 36 (0.00 %) Code Size: 9901104 -> 9922928 (0.22 %) bytes Max Waves: 7143 -> 7143 (0.00 %) Code size slightly increases because it inserts more branch instructions but that's expected. I don't see any real performance changes. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105613 Cc: [email protected] Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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