diff options
author | Erik Faye-Lund <[email protected]> | 2019-06-04 11:26:40 +0200 |
---|---|---|
committer | Erik Faye-Lund <[email protected]> | 2019-06-05 23:48:45 +0200 |
commit | 5639f0d5ee73de76f961aae49462fb06dadea7d5 (patch) | |
tree | 1d290eb028538eab2b01ffe340e0abebc5ccce5b /docs/envvars.html | |
parent | 0bca0f1aa23be59d8302a75cb681d7089e105bdc (diff) |
docs: use dl instead of ul
A HTML definition-list is more semantically strong than just some
unordered list, and renders a bit cleaner by default. So let's use that
instead.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
Diffstat (limited to 'docs/envvars.html')
-rw-r--r-- | docs/envvars.html | 648 |
1 files changed, 391 insertions, 257 deletions
diff --git a/docs/envvars.html b/docs/envvars.html index e063f5c1a5a..c6e23731065 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -25,64 +25,85 @@ sometimes be useful for debugging end-user issues. <h2>LibGL environment variables</h2> -<ul> -<li>LIBGL_DEBUG - If defined debug information will be printed to stderr. - If set to 'verbose' additional information will be printed. -<li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers -<li>LIBGL_ALWAYS_INDIRECT - if set to `true`, forces an indirect rendering context/connection. -<li>LIBGL_ALWAYS_SOFTWARE - if set to `true`, always use software rendering -<li>LIBGL_NO_DRAWARRAYS - if set to `true`, do not use DrawArrays GLX protocol (for debugging) -<li>LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers - calls per second. -<li>LIBGL_DRI3_DISABLE - disable DRI3 if set to `true`. -</ul> - - +<dl> +<dt>LIBGL_DEBUG</dt> +<dd>If defined debug information will be printed to stderr. + If set to 'verbose' additional information will be printed.</dd> +<dt>LIBGL_DRIVERS_PATH</dt> +<dd>colon-separated list of paths to search for DRI drivers</dd> +<dt>LIBGL_ALWAYS_INDIRECT</dt> +<dd>if set to `true`, forces an indirect rendering context/connection.</dd> +<dt>LIBGL_ALWAYS_SOFTWARE</dt> +<dd>if set to `true`, always use software rendering</dd> +<dt>LIBGL_NO_DRAWARRAYS</dt> +<dd>if set to `true`, do not use DrawArrays GLX protocol (for debugging)</dd> +<dt>LIBGL_SHOW_FPS</dt> +<dd>print framerate to stdout based on the number of glXSwapBuffers + calls per second.</dd> +<dt>LIBGL_DRI3_DISABLE</dt> +<dd>disable DRI3 if set to `true`.</dd> +</dl> <h2>Core Mesa environment variables</h2> -<ul> -<li>MESA_NO_ASM - if set, disables all assembly language optimizations -<li>MESA_NO_MMX - if set, disables Intel MMX optimizations -<li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations -<li>MESA_NO_SSE - if set, disables Intel SSE optimizations -<li>MESA_NO_ERROR - if set to 1, error checking is disabled as per KHR_no_error. - This will result in undefined behaviour for invalid use of the api, but - can reduce CPU use for apps that are known to be error free.</li> -<li>MESA_DEBUG - if set, error messages are printed to stderr. For example, - if the application generates a GL_INVALID_ENUM error, a corresponding error - message indicating where the error occurred, and possibly why, will be - printed to stderr. For release builds, MESA_DEBUG defaults to off (no debug - output). MESA_DEBUG accepts the following comma-separated list of named - flags, which adds extra behaviour to just set MESA_DEBUG=1: - <ul> - <li>silent - turn off debug messages. Only useful for debug builds.</li> - <li>flush - flush after each drawing command</li> - <li>incomplete_tex - extra debug messages when a texture is incomplete</li> - <li>incomplete_fbo - extra debug messages when a fbo is incomplete</li> - <li>context - create a debug context (see GLX_CONTEXT_DEBUG_BIT_ARB) and - print error and performance messages to stderr (or MESA_LOG_FILE).</li> - </ul> -<li>MESA_LOG_FILE - specifies a file name for logging all errors, warnings, -etc., rather than stderr -<li>MESA_TEX_PROG - if set, implement conventional texture env modes with -fragment programs (intended for developers only) -<li>MESA_TNL_PROG - if set, implement conventional vertex transformation -operations with vertex programs (intended for developers only). -Setting this variable automatically sets the MESA_TEX_PROG variable as well. -<li>MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions. -A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension -and disable the GL_EXT_bar extension. -<li>MESA_EXTENSION_MAX_YEAR - The GL_EXTENSIONS string returned by Mesa is sorted -by extension year. -If this variable is set to year X, only extensions defined on or before year -X will be reported. -This is to work-around a bug in some games where the extension string is -copied into a fixed-size buffer without truncating. -If the extension string is too long, the buffer overrun can cause the game -to crash. -This is a work-around for that. -<li>MESA_GL_VERSION_OVERRIDE - changes the value returned by +<dl> +<dt>MESA_NO_ASM</dt> +<dd>if set, disables all assembly language optimizations</dd> +<dt>MESA_NO_MMX</dt> +<dd>if set, disables Intel MMX optimizations</dd> +<dt>MESA_NO_3DNOW</dt> +<dd>if set, disables AMD 3DNow! optimizations</dd> +<dt>MESA_NO_SSE</dt> +<dd>if set, disables Intel SSE optimizations</dd> +<dt>MESA_NO_ERROR</dt> +<dd>if set to 1, error checking is disabled as per KHR_no_error. + This will result in undefined behaviour for invalid use of the api, but + can reduce CPU use for apps that are known to be error free.</dd> +<dt>MESA_DEBUG</dt> +<dd>if set, error messages are printed to stderr. For example, + if the application generates a GL_INVALID_ENUM error, a corresponding error + message indicating where the error occurred, and possibly why, will be + printed to stderr. For release builds, MESA_DEBUG defaults to off (no debug + output). MESA_DEBUG accepts the following comma-separated list of named + flags, which adds extra behaviour to just set MESA_DEBUG=1: + <dl> + <dt>silent</dt> + <dd>turn off debug messages. Only useful for debug builds.</dd> + <dt>flush</dt> + <dd>flush after each drawing command</dd> + <dt>incomplete_tex</dt> + <dd>extra debug messages when a texture is incomplete</dd> + <dt>incomplete_fbo</dt> + <dd>extra debug messages when a fbo is incomplete</dd> + <dt>context</dt> + <dd>create a debug context (see GLX_CONTEXT_DEBUG_BIT_ARB) and print + error and performance messages to stderr (or MESA_LOG_FILE).</dd> + </dl> +</dd> +<dt>MESA_LOG_FILE</dt> +<dd>specifies a file name for logging all errors, warnings, + etc., rather than stderr</dd> +<dt>MESA_TEX_PROG</dt> +<dd>if set, implement conventional texture env modes with + fragment programs (intended for developers only)</dd> +<dt>MESA_TNL_PROG</dt> +<dd>if set, implement conventional vertex transformation operations with + vertex programs (intended for developers only). Setting this variable + automatically sets the MESA_TEX_PROG variable as well.</dd> +<dt>MESA_EXTENSION_OVERRIDE</dt> +<dd>can be used to enable/disable extensions. A value such as + "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension and disable + the GL_EXT_bar extension.</dd> +<dt>MESA_EXTENSION_MAX_YEAR</dt> +<dd>The GL_EXTENSIONS string returned by Mesa is sorted by extension year. + If this variable is set to year X, only extensions defined on or before + year X will be reported. This is to work-around a bug in some games where + the extension string is copied into a fixed-size buffer without + truncating. If the extension string is too long, the buffer overrun can + cause the game to crash. This is a work-around for that. +</dd> +<dt>MESA_GL_VERSION_OVERRIDE</dt> +<dd>changes the value returned by glGetString(GL_VERSION) and possibly the GL API type. <ul> <li>The format should be MAJOR.MINOR[FC|COMPAT] @@ -97,59 +118,74 @@ glGetString(GL_VERSION) and possibly the GL API type. have the ARB_compatibility extension enabled. <li>GL versions >= 3.2 are set to a Core profile <li>Examples: - <ul> - <li>2.1 - select a compatibility (non-Core) profile with GL - version 2.1. - <li>3.0 - select a compatibility (non-Core) profile with GL - version 3.0. - <li>3.0FC - select a Core+Forward Compatible profile with GL - version 3.0. - <li>3.1 - select GL version 3.1 with GL_ARB_compatibility enabled - per the driver default. - <li>3.1FC - select GL version 3.1 with forward compatibility and - GL_ARB_compatibility disabled. - <li>3.1COMPAT - select GL version 3.1 with GL_ARB_compatibility - enabled. - <li>X.Y - override GL version to X.Y without changing the profile. - <li>X.YFC - select a Core+Forward Compatible profile with GL - version X.Y. - <li>X.YCOMPAT - select a Compatibility profile with GL version - X.Y. - </ul> + <dl> + <dt>2.1</dt> + <dd>select a compatibility (non-Core) profile with GL version 2.1.</dd> + <dt>3.0</dt> + <dd>select a compatibility (non-Core) profile with GL version 3.0.</dd> + <dt>3.0FC</dt> + <dd>select a Core+Forward Compatible profile with GL version 3.0.</dd> + <dt>3.1</dt> + <dd>select GL version 3.1 with GL_ARB_compatibility enabled per the + driver default.</dd> + <dt>3.1FC</dt> + <dd>select GL version 3.1 with forward compatibility and + GL_ARB_compatibility disabled.</dd> + <dt>3.1COMPAT</dt> + <dd>select GL version 3.1 with GL_ARB_compatibility enabled.</dd> + <dt>X.Y</dt> + <dd>override GL version to X.Y without changing the profile.</dd> + <dt>X.YFC</dt> + <dd>select a Core+Forward Compatible profile with GL version X.Y.</dd> + <dt>X.YCOMPAT</dt> + <dd>select a Compatibility profile with GL version X.Y.</dd> + </dl> <li>Mesa may not really implement all the features of the given version. (for developers only) </ul> -<li>MESA_GLES_VERSION_OVERRIDE - changes the value returned by -glGetString(GL_VERSION) for OpenGL ES. +</dd> +<dt>MESA_GLES_VERSION_OVERRIDE</dt> +<dd>changes the value returned by glGetString(GL_VERSION) for OpenGL ES. <ul> <li> The format should be MAJOR.MINOR <li> Examples: 2.0, 3.0, 3.1 <li> Mesa may not really implement all the features of the given version. (for developers only) </ul> -<li>MESA_GLSL_VERSION_OVERRIDE - changes the value returned by -glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as -"130". Mesa will not really implement all the features of the given language version -if it's higher than what's normally reported. (for developers only) -<li>MESA_GLSL_CACHE_DISABLE - if set to `true`, disables the GLSL shader cache -<li>MESA_GLSL_CACHE_MAX_SIZE - if set, determines the maximum size of -the on-disk cache of compiled GLSL programs. Should be set to a number -optionally followed by 'K', 'M', or 'G' to specify a size in -kilobytes, megabytes, or gigabytes. By default, gigabytes will be -assumed. And if unset, a maximum size of 1GB will be used. Note: A separate -cache might be created for each architecture that Mesa is installed for on -your system. For example under the default settings you may end up with a 1GB -cache for x86_64 and another 1GB cache for i386. -<li>MESA_GLSL_CACHE_DIR - if set, determines the directory to be used -for the on-disk cache of compiled GLSL programs. If this variable is -not set, then the cache will be stored in $XDG_CACHE_HOME/mesa_shader_cache (if -that variable is set), or else within .cache/mesa_shader_cache within the user's -home directory. -<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a> -<li>MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled. -<li>MESA_SHADER_CAPTURE_PATH - see <a href="shading.html#capture">Capturing Shaders</a></li> -<li>MESA_SHADER_DUMP_PATH and MESA_SHADER_READ_PATH - see <a href="shading.html#replacement">Experimenting with Shader Replacements</a></li> -<li>MESA_VK_VERSION_OVERRIDE - changes the Vulkan physical device version +</dd> +<dt>MESA_GLSL_VERSION_OVERRIDE</dt> +<dd>changes the value returned by glGetString(GL_SHADING_LANGUAGE_VERSION). + Valid values are integers, such as "130". Mesa will not really implement + all the features of the given language version if it's higher than what's + normally reported. (for developers only) +</dd> +<dt>MESA_GLSL_CACHE_DISABLE</dt> +<dd>if set to `true`, disables the GLSL shader cache</dd> +<dt>MESA_GLSL_CACHE_MAX_SIZE</dt> +<dd>if set, determines the maximum size of the on-disk cache of compiled GLSL + programs. Should be set to a number optionally followed by 'K', 'M', or + 'G' to specify a size in kilobytes, megabytes, or gigabytes. By default, + gigabytes will be assumed. And if unset, a maximum size of 1GB will be + used. Note: A separate cache might be created for each architecture that + Mesa is installed for on your system. For example under the default + settings you may end up with a 1GB cache for x86_64 and another 1GB cache + for i386.</dd> +<dt>MESA_GLSL_CACHE_DIR</dt> +<dd>if set, determines the directory to be used for the on-disk cache of + compiled GLSL programs. If this variable is not set, then the cache will + be stored in $XDG_CACHE_HOME/mesa_shader_cache (if that variable is set), + or else within .cache/mesa_shader_cache within the user's home directory. +</dd> +<dt>MESA_GLSL</dt> +<dd><a href="shading.html#envvars">shading language compiler options</a></dd> +<dt>MESA_NO_MINMAX_CACHE</dt> +<dd>when set, the minmax index cache is globally disabled.</dd> +<dt>MESA_SHADER_CAPTURE_PATH</dt> +<dd>see <a href="shading.html#capture">Capturing Shaders</a></dd> +<dt>MESA_SHADER_DUMP_PATH and MESA_SHADER_READ_PATH</dt> +<dd>see <a href="shading.html#replacement">Experimenting with Shader Replacements</a></dd> +<dt>MESA_VK_VERSION_OVERRIDE</dt> +<dd>changes the Vulkan physical device version as returned in VkPhysicalDeviceProperties::apiVersion. <ul> <li>The format should be MAJOR.MINOR[.PATCH]</li> @@ -158,8 +194,8 @@ home directory. <li>This can be very useful for debugging but some features may not be implemented correctly. (For developers only)</li> </ul> -</li> -</ul> +</dd> +</dl> <h2>Mesa Xlib driver environment variables</h2> @@ -168,80 +204,136 @@ home directory. The following are only applicable to the Mesa Xlib software driver. See the <a href="xlibdriver.html">Xlib software driver page</a> for details. </p> -<ul> -<li>MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode -<li>MESA_CI_VISUAL - specifies the X visual and depth for CI mode -<li>MESA_BACK_BUFFER - specifies how to implement the back color buffer, - either "pixmap" or "ximage" -<li>MESA_GAMMA - gamma correction coefficients for red, green, blue channels -<li>MESA_XSYNC - enable synchronous X behavior (for debugging only) -<li>MESA_GLX_FORCE_CI - if set, force GLX to treat 8bpp visuals as CI visuals -<li>MESA_GLX_FORCE_ALPHA - if set, forces RGB windows to have an alpha channel. -<li>MESA_GLX_DEPTH_BITS - specifies default number of bits for depth buffer. -<li>MESA_GLX_ALPHA_BITS - specifies default number of bits for alpha channel. -</ul> +<dl> +<dt>MESA_RGB_VISUAL</dt> +<dd>specifies the X visual and depth for RGB mode</dd> +<dt>MESA_CI_VISUAL</dt> +<dd>specifies the X visual and depth for CI mode</dd> +<dt>MESA_BACK_BUFFER</dt> +<dd>specifies how to implement the back color buffer, either "pixmap" or + "ximage"</dd> +<dt>MESA_GAMMA</dt> +<dd>gamma correction coefficients for red, green, blue channels</dd> +<dt>MESA_XSYNC</dt> +<dd>enable synchronous X behavior (for debugging only)</dd> +<dt>MESA_GLX_FORCE_CI</dt> +<dd>if set, force GLX to treat 8bpp visuals as CI visuals</dd> +<dt>MESA_GLX_FORCE_ALPHA</dt> +<dd>if set, forces RGB windows to have an alpha channel.</dd> +<dt>MESA_GLX_DEPTH_BITS</dt> +<dd>specifies default number of bits for depth buffer.</dd> +<dt>MESA_GLX_ALPHA_BITS</dt> +<dd>specifies default number of bits for alpha channel.</dd> +</dl> <h2>i945/i965 driver environment variables (non-Gallium)</h2> -<ul> -<li>INTEL_NO_HW - if set to 1, prevents batches from being submitted to the hardware. - This is useful for debugging hangs, etc.</li> -<li>INTEL_DEBUG - a comma-separated list of named flags, which do various things: -<ul> - <li>ann - annotate IR in assembly dumps</li> - <li>aub - dump batches into an AUB trace for use with simulation tools</li> - <li>bat - emit batch information</li> - <li>blit - emit messages about blit operations</li> - <li>blorp - emit messages about the blorp operations (blits & clears)</li> - <li>buf - emit messages about buffer objects</li> - <li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li> - <li>color - use color in output</li> - <li>cs - dump shader assembly for compute shaders</li> - <li>do32 - generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit</li> - <li>dri - emit messages about the DRI interface</li> - <li>fbo - emit messages about framebuffers</li> - <li>fs - dump shader assembly for fragment shaders</li> - <li>gs - dump shader assembly for geometry shaders</li> - <li>hex - print instruction hex dump with the disassembly</li> - <li>l3 - emit messages about the new L3 state during transitions</li> - <li>miptree - emit messages about miptrees</li> - <li>no8 - don't generate SIMD8 fragment shader</li> - <li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li> - <li>nocompact - disable instruction compaction</li> - <li>nodualobj - suppress generation of dual-object geometry shader code</li> - <li>norbc - disable single sampled render buffer compression</li> - <li>optimizer - dump shader assembly to files at each optimization pass and iteration that make progress</li> - <li>perf - emit messages about performance issues</li> - <li>perfmon - emit messages about AMD_performance_monitor</li> - <li>pix - emit messages about pixel operations</li> - <li>prim - emit messages about drawing primitives</li> - <li>reemit - mark all state dirty on each draw call</li> - <li>sf - emit messages about the strips & fans unit (for old gens, includes the SF program)</li> - <li>shader_time - record how much GPU time is spent in each shader</li> - <li>spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)</li> - <li>spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)</li> - <li>state - emit messages about state flag tracking</li> - <li>submit - emit batchbuffer usage statistics</li> - <li>sync - after sending each batch, emit a message and wait for that batch to finish rendering</li> - <li>tcs - dump shader assembly for tessellation control shaders</li> - <li>tes - dump shader assembly for tessellation evaluation shaders</li> - <li>tex - emit messages about textures.</li> - <li>urb - emit messages about URB setup</li> - <li>vert - emit messages about vertex assembly</li> - <li>vs - dump shader assembly for vertex shaders</li> -</ul> -<li>INTEL_SCALAR_VS (or TCS, TES, GS) - force scalar/vec4 mode for a shader stage (Gen8-9 only)</li> -<li>INTEL_PRECISE_TRIG - if set to 1, true or yes, then the driver prefers - accuracy over performance in trig functions.</li> -</ul> +<dl> +<dt>INTEL_NO_HW</dt> +<dd>if set to 1, prevents batches from being submitted to the hardware. + This is useful for debugging hangs, etc.</dd> +<dt>INTEL_DEBUG</dt> +<dd>a comma-separated list of named flags, which do various things: +<dl> + <dt>ann</dt> + <dd>annotate IR in assembly dumps</dd> + <dt>aub</dt> + <dd>dump batches into an AUB trace for use with simulation tools</dd> + <dt>bat</dt> + <dd>emit batch information</dd> + <dt>blit</dt> + <dd>emit messages about blit operations</dd> + <dt>blorp</dt> + <dd>emit messages about the blorp operations (blits & clears)</dd> + <dt>buf</dt> + <dd>emit messages about buffer objects</dd> + <dt>clip</dt> + <dd>emit messages about the clip unit (for old gens, includes the CLIP program)</dd> + <dt>color</dt> + <dd>use color in output</dd> + <dt>cs</dt> + <dd>dump shader assembly for compute shaders</dd> + <dt>do32</dt> + <dd>generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit</dd> + <dt>dri</dt> + <dd>emit messages about the DRI interface</dd> + <dt>fbo</dt> + <dd>emit messages about framebuffers</dd> + <dt>fs</dt> + <dd>dump shader assembly for fragment shaders</dd> + <dt>gs</dt> + <dd>dump shader assembly for geometry shaders</dd> + <dt>hex</dt> + <dd>print instruction hex dump with the disassembly</dd> + <dt>l3</dt> + <dd>emit messages about the new L3 state during transitions</dd> + <dt>miptree</dt> + <dd>emit messages about miptrees</dd> + <dt>no8</dt> + <dd>don't generate SIMD8 fragment shader</dd> + <dt>no16</dt> + <dd>suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</dd> + <dt>nocompact</dt> + <dd>disable instruction compaction</dd> + <dt>nodualobj</dt> + <dd>suppress generation of dual-object geometry shader code</dd> + <dt>norbc</dt> + <dd>disable single sampled render buffer compression</dd> + <dt>optimizer</dt> + <dd>dump shader assembly to files at each optimization pass and iteration that make progress</dd> + <dt>perf</dt> + <dd>emit messages about performance issues</dd> + <dt>perfmon</dt> + <dd>emit messages about AMD_performance_monitor</dd> + <dt>pix</dt> + <dd>emit messages about pixel operations</dd> + <dt>prim</dt> + <dd>emit messages about drawing primitives</dd> + <dt>reemit</dt> + <dd>mark all state dirty on each draw call</dd> + <dt>sf</dt> + <dd>emit messages about the strips & fans unit (for old gens, includes the SF program)</dd> + <dt>shader_time</dt> + <dd>record how much GPU time is spent in each shader</dd> + <dt>spill_fs</dt> + <dd>force spilling of all registers in the scalar backend (useful to debug spilling code)</dd> + <dt>spill_vec4</dt> + <dd>force spilling of all registers in the vec4 backend (useful to debug spilling code)</dd> + <dt>state</dt> + <dd>emit messages about state flag tracking</dd> + <dt>submit</dt> + <dd>emit batchbuffer usage statistics</dd> + <dt>sync</dt> + <dd>after sending each batch, emit a message and wait for that batch to finish rendering</dd> + <dt>tcs</dt> + <dd>dump shader assembly for tessellation control shaders</dd> + <dt>tes</dt> + <dd>dump shader assembly for tessellation evaluation shaders</dd> + <dt>tex</dt> + <dd>emit messages about textures.</dd> + <dt>urb</dt> + <dd>emit messages about URB setup</dd> + <dt>vert</dt> + <dd>emit messages about vertex assembly</dd> + <dt>vs</dt> + <dd>dump shader assembly for vertex shaders</dd> +</dl> +</dd> +<dt>INTEL_SCALAR_VS (or TCS, TES, GS)</dt> +<dd>force scalar/vec4 mode for a shader stage (Gen8-9 only)</dd> +<dt>INTEL_PRECISE_TRIG</dt> +<dd>if set to 1, true or yes, then the driver prefers accuracy over + performance in trig functions.</dd> +</dl> <h2>Radeon driver environment variables (radeon, r200, and r300g)</h2> -<ul> -<li>RADEON_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting. -</ul> +<dl> +<dt>RADEON_NO_TCL</dt> +<dd>if set, disable hardware-accelerated Transform/Clip/Lighting.</dd> +</dl> <h2>EGL environment variables</h2> @@ -254,122 +346,164 @@ Mesa EGL supports different sets of environment variables. See the <h2>Gallium environment variables</h2> -<ul> -<li>GALLIUM_HUD - draws various information on the screen, like framerate, +<dl> +<dt>GALLIUM_HUD</dt> +<dd>draws various information on the screen, like framerate, cpu load, driver statistics, performance counters, etc. - Set GALLIUM_HUD=help and run e.g. glxgears for more info. -<li>GALLIUM_HUD_PERIOD - sets the hud update rate in seconds (float). Use zero - to update every frame. The default period is 1/2 second. -<li>GALLIUM_HUD_VISIBLE - control default visibility, defaults to true. -<li>GALLIUM_HUD_TOGGLE_SIGNAL - toggle visibility via user specified signal. + Set GALLIUM_HUD=help and run e.g. glxgears for more info.</dd> +<dt>GALLIUM_HUD_PERIOD</dt> +<dd>sets the hud update rate in seconds (float). Use zero + to update every frame. The default period is 1/2 second.</dd> +<dt>GALLIUM_HUD_VISIBLE</dt> +<dd>control default visibility, defaults to true.</dd> +<dt>GALLIUM_HUD_TOGGLE_SIGNAL</dt> +<dd>toggle visibility via user specified signal. Especially useful to toggle hud at specific points of application and disable for unencumbered viewing the rest of the time. For example, set GALLIUM_HUD_VISIBLE to false and GALLIUM_HUD_TOGGLE_SIGNAL to 10 (SIGUSR1). - Use kill -10 <pid> to toggle the hud as desired. -<li>GALLIUM_HUD_DUMP_DIR - specifies a directory for writing the displayed - hud values into files. -<li>GALLIUM_DRIVER - useful in combination with LIBGL_ALWAYS_SOFTWARE=true for - choosing one of the software renderers "softpipe", "llvmpipe" or "swr". -<li>GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc. - rather than stderr. -<li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment - variables which are used, and their current values. -<li>GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up -<li>TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and - print any errors to stderr. -<LI>DRAW_FSE - ??? -<LI>DRAW_NO_FSE - ??? -<li>DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute - shaders, vertex fetch, etc. -<li>ST_DEBUG - controls debug output from the Mesa/Gallium state tracker. -Setting to "tgsi", for example, will print all the TGSI shaders. -See src/mesa/state_tracker/st_debug.c for other options. -</ul> + Use kill -10 <pid> to toggle the hud as desired.</dd> +<dt>GALLIUM_HUD_DUMP_DIR</dt> +<dd>specifies a directory for writing the displayed hud values into files.</dd> +<dt>GALLIUM_DRIVER</dt> +<dd>useful in combination with LIBGL_ALWAYS_SOFTWARE=true for choosing one + of the software renderers "softpipe", "llvmpipe" or "swr".</dd> +<dt>GALLIUM_LOG_FILE</dt> +<dd>specifies a file for logging all errors, warnings, etc. + rather than stderr.</dd> +<dt>GALLIUM_PRINT_OPTIONS</dt> +<dd>if non-zero, print all the Gallium environment variables which are + used, and their current values.</dd> +<dt>GALLIUM_DUMP_CPU</dt> +<dd>if non-zero, print information about the CPU on start-up</dd> +<dt>TGSI_PRINT_SANITY</dt> +<dd>if set, do extra sanity checking on TGSI shaders and + print any errors to stderr.</dd> +<dt>DRAW_FSE</dt> +<dd>???</dd> +<dt>DRAW_NO_FSE</dt> +<dd>???</dd> +<dt>DRAW_USE_LLVM</dt> +<dd>if set to zero, the draw module will not use LLVM to execute + shaders, vertex fetch, etc.</dd> +<dt>ST_DEBUG</dt> +<dd>controls debug output from the Mesa/Gallium state tracker. + Setting to "tgsi", for example, will print all the TGSI shaders. + See src/mesa/state_tracker/st_debug.c for other options.</dd> +</dl> <h3>Clover state tracker environment variables</h3> -<ul> -<li>CLOVER_EXTRA_BUILD_OPTIONS - allows specifying additional compiler and linker +<dl> +<dt>CLOVER_EXTRA_BUILD_OPTIONS</dt> +<dd>allows specifying additional compiler and linker options. Specified options are appended after the options set by the OpenCL - program in clBuildProgram. -<li>CLOVER_EXTRA_COMPILE_OPTIONS - allows specifying additional compiler + program in clBuildProgram.</dd> +<dt>CLOVER_EXTRA_COMPILE_OPTIONS</dt> +<dd>allows specifying additional compiler options. Specified options are appended after the options set by the OpenCL - program in clCompileProgram. -<li>CLOVER_EXTRA_LINK_OPTIONS - allows specifying additional linker + program in clCompileProgram.</dd> +<dt>CLOVER_EXTRA_LINK_OPTIONS</dt> +<dd>allows specifying additional linker options. Specified options are appended after the options set by the OpenCL - program in clLinkProgram. -</ul> + program in clLinkProgram.</dd> +</dl> <h3>Softpipe driver environment variables</h3> -<ul> -<li>SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders - to stderr -<li>SOFTPIPE_DUMP_GS - if set, the softpipe driver will print geometry shaders - to stderr -<li>SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes. -<li>SOFTPIPE_USE_LLVM - if set, the softpipe driver will try to use LLVM JIT for - vertex shading processing. -</ul> +<dl> +<dt>SOFTPIPE_DUMP_FS</dt> +<dd>if set, the softpipe driver will print fragment shaders to stderr</dd> +<dt>SOFTPIPE_DUMP_GS</dt> +<dd>if set, the softpipe driver will print geometry shaders to stderr</dd> +<dt>SOFTPIPE_NO_RAST</dt> +<dd>if set, rasterization is no-op'd. For profiling purposes.</dd> +<dt>SOFTPIPE_USE_LLVM</dt> +<dd>if set, the softpipe driver will try to use LLVM JIT for + vertex shading processing.</dd> +</dl> <h3>LLVMpipe driver environment variables</h3> -<ul> -<li>LP_NO_RAST - if set LLVMpipe will no-op rasterization -<li>LP_DEBUG - a comma-separated list of debug options is accepted. See the - source code for details. -<li>LP_PERF - a comma-separated list of options to selectively no-op various - parts of the driver. See the source code for details. -<li>LP_NUM_THREADS - an integer indicating how many threads to use for rendering. +<dl> +<dt>LP_NO_RAST</dt> +<dd>if set LLVMpipe will no-op rasterization</dd> +<dt>LP_DEBUG</dt> +<dd>a comma-separated list of debug options is accepted. See the + source code for details.</dd> +<dt>LP_PERF</dt> +<dd>a comma-separated list of options to selectively no-op various + parts of the driver. See the source code for details.</dd> +<dt>LP_NUM_THREADS</dt> +<dd>an integer indicating how many threads to use for rendering. Zero turns off threading completely. The default value is the number of CPU - cores present. -</ul> + cores present.</dd> +</dl> <h3>VMware SVGA driver environment variables</h3> -<ul> -<li>SVGA_FORCE_SWTNL - force use of software vertex transformation -<li>SVGA_NO_SWTNL - don't allow software vertex transformation fallbacks -(will often result in incorrect rendering). -<li>SVGA_DEBUG - for dumping shaders, constant buffers, etc. See the code -for details. -<li>SVGA_EXTRA_LOGGING - if set, enables extra logging to the vmware.log file, -such as the OpenGL program's name and command line arguments. -<li>SVGA_NO_LOGGING - if set, disables logging to the vmware.log file. -This is useful when using Valgrind because it otherwise crashes when -initializing the host log feature. -<li>See the driver code for other, lesser-used variables. -</ul> +<dl> +<dt>SVGA_FORCE_SWTNL</dt> +<dd>force use of software vertex transformation</dd> +<dt>SVGA_NO_SWTNL</dt> +<dd>don't allow software vertex transformation fallbacks (will often result + in incorrect rendering).</dd> +<dt>SVGA_DEBUG</dt> +<dd>for dumping shaders, constant buffers, etc. See the code for + details.</dd> +<dt>SVGA_EXTRA_LOGGING</dt> +<dd>if set, enables extra logging to the vmware.log file, such as the + OpenGL program's name and command line arguments.</dd> +<dt>SVGA_NO_LOGGING</dt> +<dd>if set, disables logging to the vmware.log file. This is useful when + using Valgrind because it otherwise crashes when initializing the host + log feature.</dd> +</dl> +<p>See the driver code for other, lesser-used variables.</p> <h3>WGL environment variables</h3> -<ul> -<li>WGL_SWAP_INTERVAL - to set a swap interval, equivalent to calling -wglSwapIntervalEXT() in an application. If this environment variable -is set, application calls to wglSwapIntervalEXT() will have no effect. -</ul> +<dl> +<dt>WGL_SWAP_INTERVAL</dt> +<dd>to set a swap interval, equivalent to calling wglSwapIntervalEXT() + in an application. If this environment variable is set, application + calls to wglSwapIntervalEXT() will have no effect.</dd> +</dl> <h3>VA-API state tracker environment variables</h3> -<ul> -<li>VAAPI_MPEG4_ENABLED - enable MPEG4 for VA-API, disabled by default. -</ul> +<dl> +<dt>VAAPI_MPEG4_ENABLED</dt> +<dd>enable MPEG4 for VA-API, disabled by default.</dd> +</dl> <h3>VC4 driver environment variables</h3> -<ul> -<li>VC4_DEBUG - a comma-separated list of named flags, which do various things: -<ul> - <li>cl - dump command list during creation</li> - <li>qpu - dump generated QPU instructions</li> - <li>qir - dump QPU IR during program compile</li> - <li>nir - dump NIR during program compile</li> - <li>tgsi - dump TGSI during program compile</li> - <li>shaderdb - dump program compile information for shader-db analysis</li> - <li>perf - print during performance-related events</li> - <li>norast - skip actual hardware execution of commands</li> - <li>always_flush - flush after each draw call</li> - <li>always_sync - wait for finish after each flush</li> - <li>dump - write a GPU command stream trace file (VC4 simulator only)</li> -</ul> -</ul> +<dl> +<dt>VC4_DEBUG</dt> +<dd>a comma-separated list of named flags, which do various things: +<dl> + <dt>cl</dt> + <dd>dump command list during creation</dd> + <dt>qpu</dt> + <dd>dump generated QPU instructions</dd> + <dt>qir</dt> + <dd>dump QPU IR during program compile</dd> + <dt>nir</dt> + <dd>dump NIR during program compile</dd> + <dt>tgsi</dt> + <dd>dump TGSI during program compile</dd> + <dt>shaderdb</dt> + <dd>dump program compile information for shader-db analysis</dd> + <dt>perf</dt> + <dd>print during performance-related events</dd> + <dt>norast</dt> + <dd>skip actual hardware execution of commands</dd> + <dt>always_flush</dt> + <dd>flush after each draw call</dd> + <dt>always_sync</dt> + <dd>wait for finish after each flush</dd> + <dt>dump</dt> + <dd>write a GPU command stream trace file (VC4 simulator only)</dd> +</dl> +</dd> +</dl> <p> |