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author | Dave Airlie <[email protected]> | 2017-04-21 03:38:05 +0100 |
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committer | Dave Airlie <[email protected]> | 2017-04-27 05:18:52 +0100 |
commit | f205e19e4f8e60ef74aab804a73ba6c2f3904a6c (patch) | |
tree | f91c435e5985f9f91906447f5e214569d402e340 /docs/debugging.html | |
parent | e2659176cef99f5761c01aebe992a75a7aea842f (diff) |
radv/ac: eliminate unused vertex shader outputs. (v2)
This is ported from radeonsi, and I can see at least one
Talos shader drops an export due to this, and saves some
VGPR usage.
v2: use shared code.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'docs/debugging.html')
0 files changed, 0 insertions, 0 deletions