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authorEric Anholt <[email protected]>2018-07-09 12:41:46 -0700
committerEric Anholt <[email protected]>2018-07-20 11:11:29 -0700
commita221f9709efeaf0ac901c7b0568e8aa311aa1b96 (patch)
tree2a63be1670bbca761fbc141936eb86afeb05ddde /docs/bugs.html
parentfc28692a5af22754818e2eda20409f9502daa088 (diff)
v3d: Fix incorrect handling of two fences created back-to-back.
Recreating our context's syncobj with ALREADY_SIGNALED meant that if you created two fences in a row, then waiting on the second would succeed immediately. Instead, export a sync file in the gallium fence (since we don't have a syncobj clone ioctl), and just create a new syncobj to wait on whenever we need to. Noticed while debugging dEQP-GLES3.functional.fence_sync.client_wait_sync_finish
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