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authorRoland Scheidegger <[email protected]>2015-05-13 22:16:44 +0200
committerRoland Scheidegger <[email protected]>2015-05-13 22:57:50 +0200
commite6c66f4fb060cf2566d2b5e091b76a098566344d (patch)
tree4087f6c8921cb492d9e03a06343f06ae4e5f61c4 /docs/GL3.txt
parent2712f70d57a0df25db6371496eb567564a588e13 (diff)
llvmpipe: enable ARB_texture_view
All the functionality was pretty much there, just not tested. Trivially fix up the missing pieces (take target info from view not resource), and add some missing bits for cubes. Also add some minimal debug validation to detect uninitialized target values in the view... 49 new piglits, 47 pass, 2 fail (both related to fake multisampling, not texture_view itself). No other piglit changes. v2: move sampler view validation to sampler view creation, update docs. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'docs/GL3.txt')
-rw-r--r--docs/GL3.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 5590fea9f25..32b7809d10c 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -169,7 +169,7 @@ GL 4.3, GLSL 4.30:
GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi, llvmpipe)
GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
- GL_ARB_texture_view DONE (i965, nv50, nvc0)
+ GL_ARB_texture_view DONE (i965, nv50, nvc0, llvmpipe)
GL_ARB_vertex_attrib_binding DONE (all drivers)