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authorGlenn Kennard <[email protected]>2014-10-15 17:12:16 +0200
committerMarek Olšák <[email protected]>2014-10-28 23:20:45 +0100
commit7b1c0cbc90d456384b0950ad21faa3c61a6b43ff (patch)
tree13e81fc5dcfcf58f68accc686e907588ec29275f /docs/GL3.txt
parent444c8c2f287d6553b7d9c5cdf721dcb7624e01a9 (diff)
r600g: Implement sm5 UBO/sampler indexing
Caveat: Shaders using UBO/sampler indexing will not be optimized by SB, due to SB not currently supporting the necessary CF_INDEX_[01] index registers. Signed-off-by: Glenn Kennard <[email protected]>
Diffstat (limited to 'docs/GL3.txt')
-rw-r--r--docs/GL3.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index cda5a64fa30..28544312945 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -98,8 +98,8 @@ GL 4.0, GLSL 4.00:
GL_ARB_draw_indirect DONE (i965, nvc0, radeonsi, llvmpipe, softpipe)
GL_ARB_gpu_shader5 DONE (i965, nvc0)
- 'precise' qualifier DONE
- - Dynamically uniform sampler array indices DONE ()
- - Dynamically uniform UBO array indices DONE ()
+ - Dynamically uniform sampler array indices DONE (r600)
+ - Dynamically uniform UBO array indices DONE (r600)
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE ()
- Packing/bitfield/conversion functions DONE (r600)