From 7b1c0cbc90d456384b0950ad21faa3c61a6b43ff Mon Sep 17 00:00:00 2001 From: Glenn Kennard Date: Wed, 15 Oct 2014 17:12:16 +0200 Subject: r600g: Implement sm5 UBO/sampler indexing Caveat: Shaders using UBO/sampler indexing will not be optimized by SB, due to SB not currently supporting the necessary CF_INDEX_[01] index registers. Signed-off-by: Glenn Kennard --- docs/GL3.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'docs/GL3.txt') diff --git a/docs/GL3.txt b/docs/GL3.txt index cda5a64fa30..28544312945 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -98,8 +98,8 @@ GL 4.0, GLSL 4.00: GL_ARB_draw_indirect DONE (i965, nvc0, radeonsi, llvmpipe, softpipe) GL_ARB_gpu_shader5 DONE (i965, nvc0) - 'precise' qualifier DONE - - Dynamically uniform sampler array indices DONE () - - Dynamically uniform UBO array indices DONE () + - Dynamically uniform sampler array indices DONE (r600) + - Dynamically uniform UBO array indices DONE (r600) - Implicit signed -> unsigned conversions DONE - Fused multiply-add DONE () - Packing/bitfield/conversion functions DONE (r600) -- cgit v1.2.3