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authorEric Anholt <[email protected]>2012-12-10 10:22:41 -0800
committerEric Anholt <[email protected]>2012-12-14 15:05:10 -0800
commit81c247404a232d17e94ec1b435c0f2be47877778 (patch)
tree0a7609dcde92128d63fa71286e2bde2980ca903f /configure.ac
parentf74560f3fb516971e6a7b03a2382db2f58699f59 (diff)
i965: Print a total time for the different shader stages.
Sometimes I've got a patch for a performance optimization that's not showing a statistically significant performance difference on reported FPS, but still seems like a good idea because it ought to reduce time spent in the shader. If I can see the total number of cycles spent in the shader stage being optimized, it may show that the patch is still worthwhile (or point out that it's actually broken in some way).
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