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author | Kenneth Graunke <[email protected]> | 2013-06-13 11:23:08 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2013-06-26 11:25:13 -0700 |
commit | dd0b99b0beccf93cd53f42e05bc834c0fed57edf (patch) | |
tree | 3646e40457ab1cb66b4d72dd1fa6f5e9d5433a6b /common.py | |
parent | 55272883acc8a5a6cf4d725bfd4713e7d347ce3b (diff) |
i965/vs: Combine code generation's inst->opcode switch statements.
vec4_visitor::generate_code() switches on vec4_instruction::opcode and
calls into the brw_eu_emit.c layer to generate code for some of them.
It then has a default case which calls generate_vec4_instruction() to
handle the rest...which switches on opcode and handles the rest of the
cases.
The split apparently is that generate_code() handles the actual hardware
opcodes (BRW_OPCODE_*) while generate_vec4_instruction() handles the
virtual opcodes (SHADER_OPCODE_* and VS_OPCODE_*). But this looks
fairly arbitrary, and it makes more sense to combine the two switches.
This patch moves the cases from generate_code() into the helper function
so that generate_code() isn't as large.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'common.py')
0 files changed, 0 insertions, 0 deletions