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authorKenneth Graunke <[email protected]>2012-09-19 13:27:55 -0700
committerKenneth Graunke <[email protected]>2012-09-25 07:03:59 -0700
commit097b4a3b28ecab81b356b86f04a939d24b94ae77 (patch)
tree86a591821fd21b6f1f3bc017ca5cff5d25f3da89 /bin/installmesa
parentab5ce2789fe9e5f2789ee22fdb02bcfed42a7125 (diff)
i965: Allow fast depth clears if scissoring doesn't do anything.
A game we're working with leaves scissoring enabled, but frequently sets the scissor rectangle to the size of the whole screen. In that case, scissoring has no effect, so it's safe to go ahead with a fast clear. Chad believe this should help with Oliver McFadden's "Dante" as well. v2/Chad: Use the drawbuffer dimensions rather than the miptree slice dimensions. The miptree slice may be slightly larger due to alignment restrictions. Signed-off-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]> Reviewed-and-tested-by: Oliver McFadden <[email protected]>
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