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author | Gert Wollny <[email protected]> | 2019-07-25 10:33:36 +0200 |
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committer | Gert Wollny <[email protected]> | 2019-08-01 05:58:53 +0000 |
commit | fefb152067bd81b0e7ecc1af3794494dcc389421 (patch) | |
tree | a6ba72196dd4822d5bbb4d9d524e091e65305f61 /SConstruct | |
parent | b048d8bf8f056759d1845a799d4ba2ac84bce30f (diff) |
mesa/st: Tie depth clamp lowering in to the VP code
v1: implemented by Erik Faye-Lund <[email protected]>
v2: Add handling of the ARB_clip_control depth mode
v3: Move depth_range_state to file scope and remove training zeros (Erik)
v4: - don't use the one_shader_variant property, as this is not correct (Marek)
- also use tests on available shader stages to enable depth_clamp lowering
V5: Don't use key.st, use st directly (Marek)
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions