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authorAlyssa Rosenzweig <[email protected]>2020-01-04 12:14:57 -0500
committerAlyssa Rosenzweig <[email protected]>2020-01-06 07:49:48 -0500
commitdadfca3775bf2c5086947ab63e64dc67d8e8373a (patch)
treeed3ab6b9815ffc58386089fdb786a5fedb25003d /SConstruct
parentef0084987707e4c37435f19284b58919f6164bea (diff)
panfrost: Implement sRGB blend shaders
We use the lowering in nir_format_convert. There are native ops for this so this is far from optimal and not remotely efficient but as with most blend shader things right now, it's hard enough to get it working, so let's focus on that for now. We'll make it fast later (once we have GLES3 stable, we can start optimizing these things). Fixes dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* Signed-off-by: Alyssa Rosenzweig <[email protected]> Reviewed-by: Tomeu Vizoso <[email protected]>
Diffstat (limited to 'SConstruct')
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