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authorMatt Turner <[email protected]>2016-06-22 23:11:27 -0700
committerMatt Turner <[email protected]>2016-07-08 14:03:19 -0700
commit2c866686942960046b406502b8abc3cef8b011fa (patch)
treec386875d2b4a5571d8390766b8992b30d18114ee /CleanSpec.mk
parentb36644bae611d608cee8ef0d5dd1200313234b73 (diff)
glx: Undo memory allocation checking damage.
This partially reverts commit d41f5396f3cb619729021390c273f838d92f11fb. That untested commit broke the tex-skipped-unit piglit test and the arbvparray Mesa demo when run with indirect GLX. state->array_state is used during initialization, so its assignment cannot be moved to the end of the function. The backtrace looked like: Program received signal SIGSEGV, Segmentation fault. 0x00007ffff77c7a5c in __glXGetActiveTextureUnit (state=0x6270e0) at indirect_vertex_array.c:1952 1952 return state->array_state->active_texture_unit; (gdb) bt 0 0x00007ffff77c7a5c in __glXGetActiveTextureUnit (state=0x6270e0) at indirect_vertex_array.c:1952 1 0x00007ffff77cbf62 in get_client_data (gc=0x626f50, cap=34018, data=0x7fffffffd7a0) at single2.c:159 2 0x00007ffff77cce51 in __indirect_glGetIntegerv (val=34018, i=0x7fffffffd830) at single2.c:498 3 0x00007ffff77c4340 in __glXInitVertexArrayState (gc=0x626f50) at indirect_vertex_array.c:193 Reviewed-by: Ian Romanick <[email protected]>
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