aboutsummaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorRoland Scheidegger <[email protected]>2007-07-16 18:09:30 +0200
committerRoland Scheidegger <[email protected]>2007-07-16 18:23:46 +0200
commitfb3b9060d48934ca4faa72e966c00aee627ce96d (patch)
tree0d0cf79a0a7f552dfddfba49811e8100286be1cf
parentd895c5a08f18c8b550631f7c735c2dafaf8ec785 (diff)
fix segfault with i915 drivers in swrast drawpixels path when resizing windows
-rw-r--r--src/mesa/drivers/dri/i915/intel_pixel.c6
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_pixel_draw.c6
2 files changed, 12 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_pixel.c b/src/mesa/drivers/dri/i915/intel_pixel.c
index d175870a0c5..c3030d42b04 100644
--- a/src/mesa/drivers/dri/i915/intel_pixel.c
+++ b/src/mesa/drivers/dri/i915/intel_pixel.c
@@ -450,10 +450,16 @@ intelDrawPixels( GLcontext *ctx,
* wise happily run the fragment program on each pixel in the image).
*/
struct gl_fragment_program *fpSave = ctx->FragmentProgram._Current;
+ /* can't just set current frag prog to 0 here as on buffer resize
+ we'll get new state checks which will segfault. Remains a hack. */
ctx->FragmentProgram._Current = NULL;
+ ctx->FragmentProgram._UseTexEnvProgram = GL_FALSE;
+ ctx->FragmentProgram._Active = GL_FALSE;
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
unpack, pixels );
ctx->FragmentProgram._Current = fpSave;
+ ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE;
+ ctx->FragmentProgram._Active = GL_TRUE;
}
else {
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
diff --git a/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c b/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c
index 77c67c821eb..e4e57cb3a7e 100644
--- a/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c
+++ b/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c
@@ -370,10 +370,16 @@ intelDrawPixels(GLcontext * ctx,
* wise happily run the fragment program on each pixel in the image).
*/
struct gl_fragment_program *fpSave = ctx->FragmentProgram._Current;
+ /* can't just set current frag prog to 0 here as on buffer resize
+ we'll get new state checks which will segfault. Remains a hack. */
ctx->FragmentProgram._Current = NULL;
+ ctx->FragmentProgram._UseTexEnvProgram = GL_FALSE;
+ ctx->FragmentProgram._Active = GL_FALSE;
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
unpack, pixels );
ctx->FragmentProgram._Current = fpSave;
+ ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE;
+ ctx->FragmentProgram._Active = GL_TRUE;
}
else {
_swrast_DrawPixels( ctx, x, y, width, height, format, type,