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authorDave Airlie <[email protected]>2017-02-01 11:10:49 +1000
committerDave Airlie <[email protected]>2017-02-02 08:25:04 +1000
commitfa316ed02ff0c2c4c8121380d23f2e66ac87649f (patch)
treec48de63bd38f6d5044f3c79f00002c936a97e1bf
parent230e308ff9a1d6ac6519db70d4e3038c2c948088 (diff)
radv/ac: handle clip/cull distance sizing in geometry shader outputs
Otherwise we were writing these as 4 components, and things went bad. Fixes (the remaining): dEQP-VK.clipping.user_defined.*.vert_geom.* Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r--src/amd/common/ac_nir_to_llvm.c18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 8075eda4100..7c368545a14 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -4318,17 +4318,19 @@ handle_shader_output_decl(struct nir_to_llvm_context *ctx,
variable->data.driver_location = idx * 4;
- if (ctx->stage == MESA_SHADER_VERTEX) {
-
+ if (ctx->stage == MESA_SHADER_VERTEX ||
+ ctx->stage == MESA_SHADER_GEOMETRY) {
if (idx == VARYING_SLOT_CLIP_DIST0 ||
idx == VARYING_SLOT_CULL_DIST0) {
int length = glsl_get_length(variable->type);
- if (idx == VARYING_SLOT_CLIP_DIST0) {
- ctx->shader_info->vs.clip_dist_mask = (1 << length) - 1;
- ctx->num_clips = length;
- } else if (idx == VARYING_SLOT_CULL_DIST0) {
- ctx->shader_info->vs.cull_dist_mask = (1 << length) - 1;
- ctx->num_culls = length;
+ if (ctx->stage == MESA_SHADER_VERTEX) {
+ if (idx == VARYING_SLOT_CLIP_DIST0) {
+ ctx->shader_info->vs.clip_dist_mask = (1 << length) - 1;
+ ctx->num_clips = length;
+ } else if (idx == VARYING_SLOT_CULL_DIST0) {
+ ctx->shader_info->vs.cull_dist_mask = (1 << length) - 1;
+ ctx->num_culls = length;
+ }
}
if (length > 4)
attrib_count = 2;