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authorPaul Berry <[email protected]>2013-10-22 14:48:08 -0700
committerPaul Berry <[email protected]>2013-10-24 22:00:59 -0700
commitf65feb5335331ed0960d3fd62a70d0d0aaf23ab7 (patch)
tree4b763d64a299302b4d947385602315f17b7ccd22
parent1e3e72e3054de27b35322feb6c715e433b00be2a (diff)
glsl: Pull interpolation_string() out of ir_variable.
Future patches will need to call this function when there isn't an ir_varible present to refer to. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
-rw-r--r--src/glsl/ast_to_hir.cpp4
-rw-r--r--src/glsl/ir.cpp4
-rw-r--r--src/glsl/ir.h30
-rw-r--r--src/glsl/link_varyings.cpp4
4 files changed, 22 insertions, 20 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index b644b22c7ad..908816701b0 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2111,7 +2111,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
_mesa_glsl_error(loc, state,
"interpolation qualifier `%s' can only be applied to "
"shader inputs or outputs.",
- var->interpolation_string());
+ interpolation_string(var->interpolation));
}
@@ -2120,7 +2120,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
_mesa_glsl_error(loc, state,
"interpolation qualifier `%s' cannot be applied to "
"vertex shader inputs or fragment shader outputs",
- var->interpolation_string());
+ interpolation_string(var->interpolation));
}
}
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
index 54a8e400c16..c682e3ed536 100644
--- a/src/glsl/ir.cpp
+++ b/src/glsl/ir.cpp
@@ -1616,9 +1616,9 @@ ir_variable::ir_variable(const struct glsl_type *type, const char *name,
const char *
-ir_variable::interpolation_string() const
+interpolation_string(unsigned interpolation)
{
- switch (this->interpolation) {
+ switch (interpolation) {
case INTERP_QUALIFIER_NONE: return "no";
case INTERP_QUALIFIER_SMOOTH: return "smooth";
case INTERP_QUALIFIER_FLAT: return "flat";
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index aac8cbb7dbe..c4c00552ac3 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -312,6 +312,22 @@ struct ir_state_slot {
int swizzle;
};
+
+/**
+ * Get the string value for an interpolation qualifier
+ *
+ * \return The string that would be used in a shader to specify \c
+ * mode will be returned.
+ *
+ * This function is used to generate error messages of the form "shader
+ * uses %s interpolation qualifier", so in the case where there is no
+ * interpolation qualifier, it returns "no".
+ *
+ * This function should only be used on a shader input or output variable.
+ */
+const char *interpolation_string(unsigned interpolation);
+
+
class ir_variable : public ir_instruction {
public:
ir_variable(const struct glsl_type *, const char *, ir_variable_mode);
@@ -332,20 +348,6 @@ public:
/**
- * Get the string value for the interpolation qualifier
- *
- * \return The string that would be used in a shader to specify \c
- * mode will be returned.
- *
- * This function is used to generate error messages of the form "shader
- * uses %s interpolation qualifier", so in the case where there is no
- * interpolation qualifier, it returns "no".
- *
- * This function should only be used on a shader input or output variable.
- */
- const char *interpolation_string() const;
-
- /**
* Determine how this variable should be interpolated based on its
* interpolation qualifier (if present), whether it is gl_Color or
* gl_SecondaryColor, and whether flatshading is enabled in the current GL
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index c503645fda1..be36b5f8f6b 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -125,9 +125,9 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
"interpolation qualifier\n",
_mesa_glsl_shader_target_name(producer_type),
output->name,
- output->interpolation_string(),
+ interpolation_string(output->interpolation),
_mesa_glsl_shader_target_name(consumer_type),
- input->interpolation_string());
+ interpolation_string(input->interpolation));
return;
}
}