diff options
author | Brian Paul <[email protected]> | 2009-08-04 09:15:09 -0600 |
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committer | Brian Paul <[email protected]> | 2009-08-04 09:15:09 -0600 |
commit | f0df08abbec173be183d3d6ecf3d4ba5206df179 (patch) | |
tree | a0fe5a2035fc21cfd966f43468b5cabecf40fa96 | |
parent | 9d3929b60c9d4dd4403bcc63cb65d2673cf98b0e (diff) |
texenv: Match state.c in deciding whether we'll be using a vertex shader.
(cherry picked from master, commit 40990d9dfb20b69585859b2a45596aa46c20140a)
-rw-r--r-- | src/mesa/main/texenvprogram.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index a3f1246c985..8229de4c475 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -263,6 +263,7 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx ) { /* _NEW_PROGRAM */ const GLboolean vertexShader = (ctx->Shader.CurrentProgram && + ctx->Shader.CurrentProgram->LinkStatus && ctx->Shader.CurrentProgram->VertexProgram); const GLboolean vertexProgram = ctx->VertexProgram._Enabled; GLbitfield fp_inputs = 0x0; |