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author | José Fonseca <[email protected]> | 2009-06-17 10:12:11 +0100 |
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committer | José Fonseca <[email protected]> | 2009-06-17 10:12:11 +0100 |
commit | ebe0796ba2d314202c30a1c9291a7e725c64b16a (patch) | |
tree | 629ec25b1c0b1e81c8f3e1fe578cecb915bc5fc6 | |
parent | d22828f716fba0c63522101bd18f9660db17b364 (diff) |
docs: Document building with SCons.
-rw-r--r-- | docs/install.html | 52 |
1 files changed, 50 insertions, 2 deletions
diff --git a/docs/install.html b/docs/install.html index be61ef30433..953d2094d5b 100644 --- a/docs/install.html +++ b/docs/install.html @@ -21,6 +21,7 @@ <li><a href="#pkg-config">Building OpenGL programs with pkg-config </ul> <li><a href="#windows">Windows</a> +<li><a href="#scons">SCons</a> <li><a href="#other">Other</a> </ol> <br> @@ -328,13 +329,60 @@ For example, compiling and linking a GLUT application can be done with: <H2>2. Windows Compilation and Installation</H1> <p> -Please see the <a href="README.WIN32">README.WIN32</a> file. +Please see the <a href="#scons">instructions on building with SCons</a>. +Alternatively see <a href="README.WIN32">README.WIN32</a> file. </p> +<a name="scons"> +<H2>3. Building with SCons</H1> + +<p> +To build Mesa with SCons on Linux or Windows do +</p> +<pre> + scons +</pre> +<p> +The build output will be placed in +build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for +example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed +by -debug for debug builds. +</p> + +<p> +The sample programs are built seperately. To build them do +<pre> + scons -C progs +</pre> +And the build output will be placed in progs/build/... +</p> + +<p> +To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do +</p> +<pre> + scons platform=windows toolchain=crossmingw machine=x86 statetrackers=mesa drivers=softpipe,trace winsys=gdi + scons -C progs platform=windows toolchain=crossmingw machine=x86 -k +</pre> +<p> +This will create: +</p> +<ul> +<li>build/windows-x86-debug/gallium/winsys/gdi/opengl32.dll — Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll +<li>build/windows-x86-debug/glut/glx/glut32.dll +<li>progs/build/windows-x86-debug/wgl/wglinfo.exe +<li>progs/build/windows-x86-debug/trivial/tri.exe +<li>and many other samples in progs/build/windows-x86-debug/... +</ul> +<p> +Put them all in the same directory to test them. +</p> + + <a name="other"> -<H2>3. Other systems</H1> +<H2>4. Other systems</H1> <p> Documentation for other environments (some may be very out of date): |