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authorSamuel Pitoiset <[email protected]>2018-05-14 16:04:34 +0200
committerSamuel Pitoiset <[email protected]>2018-05-14 21:38:19 +0200
commitea43d935ab765575994557d1f923b570d4bd9085 (patch)
tree22478d7b3809971742af4ad5c7cc28cafb1be49a
parent7cbc6f2621f6d91b7bb201b9539ebff0f903828a (diff)
radv: run the shader info pass before emitting the GS copy shader
For further optimizations. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
-rw-r--r--src/amd/vulkan/radv_nir_to_llvm.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c
index 47c52dc437b..2162ca58e08 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -3549,6 +3549,8 @@ radv_compile_gs_copy_shader(LLVMTargetMachineRef tm,
ctx.ac.builder = ac_create_builder(ctx.context, float_mode);
ctx.stage = MESA_SHADER_VERTEX;
+ radv_nir_shader_info_pass(geom_shader, options, &shader_info->info);
+
create_function(&ctx, MESA_SHADER_VERTEX, false, MESA_SHADER_VERTEX);
ctx.gs_max_out_vertices = geom_shader->info.gs.vertices_out;