diff options
author | Ilia Mirkin <[email protected]> | 2017-03-05 18:24:44 -0500 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2017-03-15 21:03:11 -0400 |
commit | e893b3a3672287f266a355e5b78ad7115e880292 (patch) | |
tree | 69be8d51ab3c8745e6889701ace6ef49380a127e | |
parent | ad4dee521d7968a88393dc3685e7c593d27efba5 (diff) |
swr: support layer output in geometry shaders
This makes bin/gl-3.2-layered-rendering-gl-layer-render fail only with
2DMS_ARRAY, which is expected given the lackluster MSAA support. However
all the regular types pass.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Bruce Cherniak <[email protected]>
-rw-r--r-- | src/gallium/drivers/swr/swr_shader.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/swr/swr_shader.cpp b/src/gallium/drivers/swr/swr_shader.cpp index a449c58ed95..a61ed9c3519 100644 --- a/src/gallium/drivers/swr/swr_shader.cpp +++ b/src/gallium/drivers/swr/swr_shader.cpp @@ -391,6 +391,8 @@ BuilderSWR::swr_gs_llvm_emit_vertex(const struct lp_build_tgsi_gs_iface *gs_base attribSlot = VERTEX_POINT_SIZE_SLOT; else if (iface->info->output_semantic_name[attrib] == TGSI_SEMANTIC_PRIMID) attribSlot = VERTEX_PRIMID_SLOT; + else if (iface->info->output_semantic_name[attrib] == TGSI_SEMANTIC_LAYER) + attribSlot = VERTEX_RTAI_SLOT; Value *vOffsetsAttrib = ADD(vOffsets, MUL(vVertexSlot, VIMMED1((uint32_t)sizeof(simdvertex)))); |