diff options
author | Ben Skeggs <[email protected]> | 2006-12-08 11:45:39 +0000 |
---|---|---|
committer | Ben Skeggs <[email protected]> | 2006-12-08 11:45:39 +0000 |
commit | e62b2f9c2ec083db40abcf2991201e9e108861f1 (patch) | |
tree | e181d2a8d9cf3c7fef2c004bdd67956e74231d4a | |
parent | bda66ac426e7ebd0c9383c665a43bc9dbe3154f7 (diff) |
Implement a simple nv30Clear, and make sure we get a nouveau_renderbuffer
for the depth buffer and not a Mesa renderbuffer adaptor
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nouveau_buffers.c | 5 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv30_state.c | 18 |
2 files changed, 22 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_buffers.c b/src/mesa/drivers/dri/nouveau/nouveau_buffers.c index a356fd12129..42d86917526 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_buffers.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_buffers.c @@ -239,7 +239,10 @@ nouveau_build_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) _mesa_update_draw_buffer_bounds(ctx); color[0] = (nouveau_renderbuffer *)fb->_ColorDrawBuffers[0][0]; - depth = (nouveau_renderbuffer *)fb->_DepthBuffer; + if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) + depth = (nouveau_renderbuffer *)fb->_DepthBuffer->Wrapped; + else + depth = (nouveau_renderbuffer *)fb->_DepthBuffer; if (!nmesa->hw_func.BindBuffers(nmesa, 1, color, depth)) return GL_FALSE; diff --git a/src/mesa/drivers/dri/nouveau/nv30_state.c b/src/mesa/drivers/dri/nouveau/nv30_state.c index 3228320623d..aab0bd9fda8 100644 --- a/src/mesa/drivers/dri/nouveau/nv30_state.c +++ b/src/mesa/drivers/dri/nouveau/nv30_state.c @@ -79,6 +79,23 @@ static void nv30BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfac OUT_RING_CACHE((dfactorA<<16) | dfactorRGB); } +static void nv30Clear(GLcontext *ctx, GLbitfield mask) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + GLuint hw_bufs = 0; + + if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) + hw_bufs |= 0xf0; + if (mask & (BUFFER_BIT_DEPTH)) + hw_bufs |= 0x03; + + if (hw_bufs) { + /* should we flush the state cache before this? */ + BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS, 1); + OUT_RING(hw_bufs); + } +} + static void nv30ClearColor(GLcontext *ctx, const GLfloat color[4]) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); @@ -740,6 +757,7 @@ void nv30InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) func->BlendColor = nv30BlendColor; func->BlendEquationSeparate = nv30BlendEquationSeparate; func->BlendFuncSeparate = nv30BlendFuncSeparate; + func->Clear = nv30Clear; func->ClearColor = nv30ClearColor; func->ClearDepth = nv30ClearDepth; func->ClearStencil = nv30ClearStencil; |