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authorBrian Paul <[email protected]>2009-11-03 09:30:20 -0700
committerBrian Paul <[email protected]>2009-11-03 09:48:04 -0700
commite60ebebb392d1d4c47541766737b5a79685a24d5 (patch)
treea6b5f8218dc831e7c5e9d572c53bc713a3b111c8
parent0197348641614188c400d7c616573bb7f1eea781 (diff)
st/mesa: don't use util_blit_pixels_writemask() for depth or depth/stencil
util_blit_pixels_writemask() only works for color formats at this time. Also, it might never work for depth/stencil surfaces since we can't get handle stencil values in a fragment shader. Fixes glCopyTexSubImage(GL_DEPTH_COMPONENT).
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index e8e81ede005..f45b3e60321 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -1560,6 +1560,8 @@ st_copy_texsubimage(GLcontext *ctx,
use_fallback = GL_FALSE;
}
else if (format_writemask &&
+ texBaseFormat != GL_DEPTH_COMPONENT &&
+ texBaseFormat != GL_DEPTH_STENCIL &&
screen->is_format_supported(screen, src_format,
PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_SAMPLER,