diff options
author | Brian Paul <[email protected]> | 2009-11-03 09:30:20 -0700 |
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committer | Brian Paul <[email protected]> | 2009-11-03 09:48:04 -0700 |
commit | e60ebebb392d1d4c47541766737b5a79685a24d5 (patch) | |
tree | a6b5f8218dc831e7c5e9d572c53bc713a3b111c8 | |
parent | 0197348641614188c400d7c616573bb7f1eea781 (diff) |
st/mesa: don't use util_blit_pixels_writemask() for depth or depth/stencil
util_blit_pixels_writemask() only works for color formats at this time.
Also, it might never work for depth/stencil surfaces since we can't get
handle stencil values in a fragment shader.
Fixes glCopyTexSubImage(GL_DEPTH_COMPONENT).
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index e8e81ede005..f45b3e60321 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -1560,6 +1560,8 @@ st_copy_texsubimage(GLcontext *ctx, use_fallback = GL_FALSE; } else if (format_writemask && + texBaseFormat != GL_DEPTH_COMPONENT && + texBaseFormat != GL_DEPTH_STENCIL && screen->is_format_supported(screen, src_format, PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_SAMPLER, |