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authorFabian Bieler <[email protected]>2014-03-07 10:13:16 +0100
committerMarek Olšák <[email protected]>2015-07-23 00:59:24 +0200
commitdf3860a3e3269bfe77562058fd87b39ae2f57fcc (patch)
tree12b975ecf45e3d820b597c783fabb88128383c1f
parente2b59a39cbb64f6759f463f7bad162f5f03807b4 (diff)
mesa: add tessellation shader structs
Marek: remove unused members, cleanup Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/main/mtypes.h105
1 files changed, 105 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 711f031a0fd..fc001c2db15 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2164,6 +2164,29 @@ struct gl_vertex_program
};
+/** Tessellation control program object */
+struct gl_tess_ctrl_program
+{
+ struct gl_program Base; /**< base class */
+
+ /* output layout */
+ GLint VerticesOut;
+};
+
+
+/** Tessellation evaluation program object */
+struct gl_tess_eval_program
+{
+ struct gl_program Base; /**< base class */
+
+ /* input layout */
+ GLenum PrimitiveMode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
+ GLenum Spacing; /* GL_EQUAL, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD */
+ GLenum VertexOrder; /* GL_CW or GL_CCW */
+ bool PointMode;
+};
+
+
/** Geometry program object */
struct gl_geometry_program
{
@@ -2266,6 +2289,27 @@ struct gl_vertex_program_state
GLboolean _Overriden;
};
+/**
+ * Context state for tessellation control programs.
+ */
+struct gl_tess_ctrl_program_state
+{
+ /** Currently bound and valid shader. */
+ struct gl_tess_ctrl_program *_Current;
+
+ GLint patch_vertices;
+ GLfloat patch_default_outer_level[4];
+ GLfloat patch_default_inner_level[2];
+};
+
+/**
+ * Context state for tessellation evaluation programs.
+ */
+struct gl_tess_eval_program_state
+{
+ /** Currently bound and valid shader. */
+ struct gl_tess_eval_program *_Current;
+};
/**
* Context state for geometry programs.
@@ -2446,6 +2490,41 @@ struct gl_shader
bool pixel_center_integer;
/**
+ * Tessellation Control shader state from layout qualifiers.
+ */
+ struct {
+ /**
+ * 0 - vertices not declared in shader, or
+ * 1 .. GL_MAX_PATCH_VERTICES
+ */
+ GLint VerticesOut;
+ } TessCtrl;
+
+ /**
+ * Tessellation Evaluation shader state from layout qualifiers.
+ */
+ struct {
+ /**
+ * GL_TRIANGLES, GL_QUADS, GL_ISOLINES or PRIM_UNKNOWN if it's not set
+ * in this shader.
+ */
+ GLenum PrimitiveMode;
+ /**
+ * GL_EQUAL, GL_FRACTIONAL_ODD, GL_FRACTIONAL_EVEN, or 0 if it's not set
+ * in this shader.
+ */
+ GLenum Spacing;
+ /**
+ * GL_CW, GL_CCW, or 0 if it's not set in this shader.
+ */
+ GLenum VertexOrder;
+ /**
+ * 1, 0, or -1 if it's not set in this shader.
+ */
+ int PointMode;
+ } TessEval;
+
+ /**
* Geometry shader state from GLSL 1.50 layout qualifiers.
*/
struct {
@@ -2674,6 +2753,30 @@ struct gl_shader_program
enum gl_frag_depth_layout FragDepthLayout;
/**
+ * Tessellation Control shader state from layout qualifiers.
+ */
+ struct {
+ /**
+ * 0 - vertices not declared in shader, or
+ * 1 .. GL_MAX_PATCH_VERTICES
+ */
+ GLint VerticesOut;
+ } TessCtrl;
+
+ /**
+ * Tessellation Evaluation shader state from layout qualifiers.
+ */
+ struct {
+ /** GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
+ GLenum PrimitiveMode;
+ /** GL_EQUAL, GL_FRACTIONAL_ODD or GL_FRACTIONAL_EVEN */
+ GLenum Spacing;
+ /** GL_CW or GL_CCW */
+ GLenum VertexOrder;
+ bool PointMode;
+ } TessEval;
+
+ /**
* Geometry shader state - copied into gl_geometry_program by
* _mesa_copy_linked_program_data().
*/
@@ -4287,6 +4390,8 @@ struct gl_context
struct gl_fragment_program_state FragmentProgram;
struct gl_geometry_program_state GeometryProgram;
struct gl_compute_program_state ComputeProgram;
+ struct gl_tess_ctrl_program_state TessCtrlProgram;
+ struct gl_tess_eval_program_state TessEvalProgram;
struct gl_ati_fragment_shader_state ATIFragmentShader;
struct gl_pipeline_shader_state Pipeline; /**< GLSL pipeline shader object state */