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authorBrian Paul <[email protected]>2003-04-01 22:20:42 +0000
committerBrian Paul <[email protected]>2003-04-01 22:20:42 +0000
commitdd26d02889d038aa1cdb88a187f00568c82b3e32 (patch)
tree16acc5b43357df8ee6bb09b9f9f8a5179abe433b
parent12fca20e1f2fe38a6ccedae8ab097b71d8a4ed8e (diff)
clean-up current state initialization
-rw-r--r--src/mesa/main/context.c17
1 files changed, 8 insertions, 9 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 690aa29d4aa..7189ec88a5e 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1,4 +1,4 @@
-/* $Id: context.c,v 1.196 2003/04/01 18:57:36 brianp Exp $ */
+/* $Id: context.c,v 1.197 2003/04/01 22:20:42 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1012,21 +1012,20 @@ init_attrib_groups( GLcontext *ctx )
ctx->Color.DitherFlag = GL_TRUE;
/* Current group */
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 0.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 0.0 );
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
+ }
+ /* special cases: */
+ ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 1.0 );
+ ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_FOG], 0.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_SIX], 0.0, 0.0, 0.0, 1.0 );
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_SEVEN], 0.0, 0.0, 0.0, 1.0 );
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i], 0.0, 0.0, 0.0, 1.0 );
ctx->Current.Index = 1;
ctx->Current.EdgeFlag = GL_TRUE;
ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 );
ctx->Current.RasterDistance = 0.0;
ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 );
+ ASSIGN_4V( ctx->Current.RasterSecondaryColor, 0.0, 0.0, 0.0, 0.0 );
ctx->Current.RasterIndex = 1;
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
ASSIGN_4V( ctx->Current.RasterTexCoords[i], 0.0, 0.0, 0.0, 1.0 );