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authorChristian König <[email protected]>2014-01-28 15:22:05 +0100
committerChristian König <[email protected]>2014-02-06 20:58:38 +0100
commitdb54fca9b86aa124447d11d2bdbe359a2742cfd5 (patch)
tree2331d3a60374a8ebc2d7ed4c939646779580a4e5
parent3f98053fc94a964930c73c43154daddfd7824e7c (diff)
st/vdpau: add flush on unmap
Flush the context when we unmap a buffer, otherwise VDPAU might start rendering the next frame while we still reference that buffer. Signed-off-by: Christian König <[email protected]> Tested-by: StrangeNoises ([email protected])
-rw-r--r--src/mesa/state_tracker/st_vdpau.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_vdpau.c b/src/mesa/state_tracker/st_vdpau.c
index 4317b9e3479..c5b4780ce5b 100644
--- a/src/mesa/state_tracker/st_vdpau.c
+++ b/src/mesa/state_tracker/st_vdpau.c
@@ -47,6 +47,7 @@
#include "st_context.h"
#include "st_texture.h"
#include "st_format.h"
+#include "st_cb_flush.h"
static void
st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
@@ -163,6 +164,7 @@ st_vdpau_unmap_surface(struct gl_context *ctx, GLenum target, GLenum access,
struct gl_texture_image *texImage,
const GLvoid *vdpSurface, GLuint index)
{
+ struct st_context *st = st_context(ctx);
struct st_texture_object *stObj = st_texture_object(texObj);
struct st_texture_image *stImage = st_texture_image(texImage);
@@ -171,6 +173,8 @@ st_vdpau_unmap_surface(struct gl_context *ctx, GLenum target, GLenum access,
pipe_resource_reference(&stImage->pt, NULL);
_mesa_dirty_texobj(ctx, texObj);
+
+ st_flush(st, NULL, 0);
}
void