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authorIan Romanick <[email protected]>2011-08-29 14:06:00 -0700
committerIan Romanick <[email protected]>2011-09-06 12:09:28 -0700
commitd7cb905a5a6e3ad7af1518d8e74620de729a2477 (patch)
tree2efd49976d85378e07a998c32a7f47f474dba857
parente174b5d4835c99d06fbffbacabe4ee1f467a09e0 (diff)
swrast: Use GL_STENCIL_INDEX for address calculations
GL_COLOR_INDEX produced the same result (because GL_BITMAP is always used for stencil glDrawPixels), but it was confusing to read. I spent about 15 minutes wondering, "WTF?" Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/swrast/s_drawpix.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index 11c63457f52..63bfa79b513 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -335,7 +335,7 @@ draw_stencil_pixels( struct gl_context *ctx, GLint x, GLint y,
? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
const GLvoid *source = _mesa_image_address2d(unpack, pixels,
width, height,
- GL_COLOR_INDEX, type,
+ GL_STENCIL_INDEX, type,
row, skipPixels);
_mesa_unpack_stencil_span(ctx, spanWidth, destType, values,
type, source, unpack,