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authorRoland Scheidegger <[email protected]>2017-05-27 04:34:14 +0200
committerRoland Scheidegger <[email protected]>2017-05-27 15:49:21 +0200
commitd2724fe5bddb1ca9cb61c79ddfe78a09b92eebc5 (patch)
treeb5bc630af015d95a443ed151fce4f2e058f9c86c
parent31ff7bff5af2db13581d2e313f29d4be08f98e3a (diff)
llvmpipe: add LP_NEW_GS flag for updating vertex info
The vertex information we compute here is really dependent on the last stage before FS. It just happened to work most of the time because new GS tend to come with new VS and/or FS... (The LP_NEW_GS flag was previously set but never used.) Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_derived.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_state_derived.c b/src/gallium/drivers/llvmpipe/lp_state_derived.c
index fa9d4fb2fdf..3e75d44dac6 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_derived.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_derived.c
@@ -194,6 +194,7 @@ void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe )
/* This needs LP_NEW_RASTERIZER because of draw_prepare_shader_outputs(). */
if (llvmpipe->dirty & (LP_NEW_RASTERIZER |
LP_NEW_FS |
+ LP_NEW_GS |
LP_NEW_VS))
compute_vertex_info(llvmpipe);