diff options
author | Eric Anholt <[email protected]> | 2019-04-22 11:24:55 -0700 |
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committer | Eric Anholt <[email protected]> | 2019-04-24 17:24:11 -0700 |
commit | d23b47fda57f63607a134f0ae31397c4ff983ec1 (patch) | |
tree | 69e60a742fe4a18d0ed82194d1ba1994482cc504 | |
parent | 97316d378379d6d440f285fdccd81e9d08b3397c (diff) |
v3d: Disable SSBOs and atomic counters on vertex shaders.
The CTS fails on
dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.*vertex
when they are enabled, due to the VS being run for both bin and render. I
think this behavior is expected to be valid, but I can't find text in
atomic counters or SSBO specs saying so (the closed I found was in
shader_image_load_store). Just disable it for now, since the closed
source driver doesn't expose vertex atomic counters/SSBOs either.
-rw-r--r-- | src/gallium/drivers/v3d/v3d_screen.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/v3d/v3d_screen.c b/src/gallium/drivers/v3d/v3d_screen.c index 0d9184279df..0405882b6ff 100644 --- a/src/gallium/drivers/v3d/v3d_screen.c +++ b/src/gallium/drivers/v3d/v3d_screen.c @@ -336,6 +336,9 @@ v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, return V3D_MAX_TEXTURE_SAMPLERS; case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS: + if (shader == PIPE_SHADER_VERTEX) + return 0; + return PIPE_MAX_SHADER_BUFFERS; case PIPE_SHADER_CAP_MAX_SHADER_IMAGES: |