diff options
author | Lauri Kasanen <[email protected]> | 2011-08-18 10:23:11 +0300 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-08-19 16:51:06 -0600 |
commit | caeb3cdf2f6295b1b82ace2ad3ca6f7c9970fe17 (patch) | |
tree | e0b948e504f6b431d9434b0efdb50cd5a047ef20 | |
parent | f951550d3ff60fc693fc2881482fe8e491147ad9 (diff) |
pp: Add Jimenez' MLAA
Signed-off-by: Lauri Kasanen <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
-rw-r--r-- | src/gallium/auxiliary/postprocess/pp_mlaa.c | 304 | ||||
-rw-r--r-- | src/gallium/auxiliary/postprocess/pp_mlaa.h | 342 |
2 files changed, 646 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/postprocess/pp_mlaa.c b/src/gallium/auxiliary/postprocess/pp_mlaa.c new file mode 100644 index 00000000000..476502fca93 --- /dev/null +++ b/src/gallium/auxiliary/postprocess/pp_mlaa.c @@ -0,0 +1,304 @@ +/** + * Copyright (C) 2010 Jorge Jimenez ([email protected]) + * Copyright (C) 2010 Belen Masia ([email protected]) + * Copyright (C) 2010 Jose I. Echevarria ([email protected]) + * Copyright (C) 2010 Fernando Navarro ([email protected]) + * Copyright (C) 2010 Diego Gutierrez ([email protected]) + * Copyright (C) 2011 Lauri Kasanen ([email protected]) + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the following statement: + * + * "Uses Jimenez's MLAA. Copyright (C) 2010 by Jorge Jimenez, Belen Masia, + * Jose I. Echevarria, Fernando Navarro and Diego Gutierrez." + * + * Only for use in the Mesa project, this point 2 is filled by naming the + * technique Jimenez's MLAA in the Mesa config options. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS + * IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, + * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL COPYRIGHT HOLDERS OR CONTRIBUTORS + * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are + * those of the authors and should not be interpreted as representing official + * policies, either expressed or implied, of the copyright holders. + */ + +#include <stdio.h> +#include <string.h> +#include "postprocess/postprocess.h" +#include "postprocess/pp_mlaa.h" +#include "postprocess/pp_filters.h" +#include "util/u_blit.h" +#include "util/u_box.h" +#include "util/u_sampler.h" +#include "util/u_inlines.h" +#include "pipe/p_screen.h" + +#define IMM_SPACE 80 + +static float constants[] = { 1, 1, 0, 0 }; +static unsigned int dimensions[2] = { 0, 0 }; + +static struct pipe_resource *constbuf, *areamaptex; + +/** Upload the constants. */ +static void +up_consts(struct pipe_context *pipe) +{ + struct pipe_box box; + + u_box_2d(0, 0, sizeof(constants), 1, &box); + pipe->transfer_inline_write(pipe, constbuf, 0, PIPE_TRANSFER_WRITE, + &box, constants, sizeof(constants), + sizeof(constants)); +} + +/** Run function of the MLAA filter. */ +static void +pp_jimenezmlaa_run(struct pp_queue_t *ppq, struct pipe_resource *in, + struct pipe_resource *out, unsigned int n, bool iscolor) +{ + + struct program *p = ppq->p; + + struct pipe_depth_stencil_alpha_state mstencil; + struct pipe_sampler_view v_tmp, *arr[3]; + + unsigned int w = p->framebuffer.width; + unsigned int h = p->framebuffer.height; + + const struct pipe_stencil_ref ref = { {1} }; + memset(&mstencil, 0, sizeof(mstencil)); + cso_set_stencil_ref(p->cso, &ref); + + /* Init the pixel size constant */ + if (dimensions[0] != p->framebuffer.width || + dimensions[1] != p->framebuffer.height) { + constants[0] = 1.0 / p->framebuffer.width; + constants[1] = 1.0 / p->framebuffer.height; + + up_consts(p->pipe); + dimensions[0] = p->framebuffer.width; + dimensions[1] = p->framebuffer.height; + } + + p->pipe->set_constant_buffer(p->pipe, PIPE_SHADER_VERTEX, 0, constbuf); + p->pipe->set_constant_buffer(p->pipe, PIPE_SHADER_FRAGMENT, 0, constbuf); + + mstencil.stencil[0].enabled = 1; + mstencil.stencil[0].valuemask = mstencil.stencil[0].writemask = ~0; + mstencil.stencil[0].func = PIPE_FUNC_ALWAYS; + mstencil.stencil[0].fail_op = PIPE_STENCIL_OP_KEEP; + mstencil.stencil[0].zfail_op = PIPE_STENCIL_OP_KEEP; + mstencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE; + + p->framebuffer.zsbuf = ppq->stencils; + + /* First pass: depth edge detection */ + if (iscolor) + pp_filter_setup_in(p, in); + else + pp_filter_setup_in(p, ppq->depth); + + pp_filter_setup_out(p, ppq->inner_tmp[0]); + + pp_filter_set_fb(p); + pp_filter_misc_state(p); + cso_set_depth_stencil_alpha(p->cso, &mstencil); + p->pipe->clear(p->pipe, PIPE_CLEAR_STENCIL | PIPE_CLEAR_COLOR, + p->clear_color, 0, 0); + + cso_single_sampler(p->cso, 0, &p->sampler_point); + cso_single_sampler_done(p->cso); + cso_set_fragment_sampler_views(p->cso, 1, &p->view); + + cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */ + cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][2]); + + pp_filter_draw(p); + pp_filter_end_pass(p); + + + /* Second pass: blend weights */ + /* Sampler order: areamap, edgesmap, edgesmapL (reversed, thx compiler) */ + mstencil.stencil[0].func = PIPE_FUNC_EQUAL; + mstencil.stencil[0].zpass_op = PIPE_STENCIL_OP_KEEP; + cso_set_depth_stencil_alpha(p->cso, &mstencil); + + pp_filter_setup_in(p, areamaptex); + pp_filter_setup_out(p, ppq->inner_tmp[1]); + + u_sampler_view_default_template(&v_tmp, ppq->inner_tmp[0], + ppq->inner_tmp[0]->format); + arr[1] = arr[2] = p->pipe->create_sampler_view(p->pipe, + ppq->inner_tmp[0], &v_tmp); + + pp_filter_set_clear_fb(p); + + cso_single_sampler(p->cso, 0, &p->sampler_point); + cso_single_sampler(p->cso, 1, &p->sampler_point); + cso_single_sampler(p->cso, 2, &p->sampler); + cso_single_sampler_done(p->cso); + + arr[0] = p->view; + cso_set_fragment_sampler_views(p->cso, 3, arr); + + cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); /* passvs */ + cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][3]); + + pp_filter_draw(p); + pp_filter_end_pass(p); + pipe_sampler_view_reference(&arr[1], NULL); + + + /* Third pass: smoothed edges */ + /* Sampler order: colormap, blendmap (wtf compiler) */ + pp_filter_setup_in(p, ppq->inner_tmp[1]); + pp_filter_setup_out(p, out); + + pp_filter_set_fb(p); + + /* Blit the input to the output */ + util_blit_pixels(p->blitctx, in, 0, 0, 0, + w, h, 0, p->framebuffer.cbufs[0], + 0, 0, w, h, 0, PIPE_TEX_MIPFILTER_NEAREST); + + u_sampler_view_default_template(&v_tmp, in, in->format); + arr[0] = p->pipe->create_sampler_view(p->pipe, in, &v_tmp); + + cso_single_sampler(p->cso, 0, &p->sampler_point); + cso_single_sampler(p->cso, 1, &p->sampler_point); + cso_single_sampler_done(p->cso); + + arr[1] = p->view; + cso_set_fragment_sampler_views(p->cso, 2, arr); + + cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */ + cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][4]); + + p->blend.rt[0].blend_enable = 1; + cso_set_blend(p->cso, &p->blend); + + pp_filter_draw(p); + pp_filter_end_pass(p); + pipe_sampler_view_reference(&arr[0], NULL); + + p->blend.rt[0].blend_enable = 0; + p->framebuffer.zsbuf = NULL; +} + +/** The init function of the MLAA filter. */ +static void +pp_jimenezmlaa_init_run(struct pp_queue_t *ppq, unsigned int n, + unsigned int val, bool iscolor) +{ + + struct pipe_box box; + struct pipe_resource res; + + char *tmp_text = calloc(sizeof(blend2fs_1) + sizeof(blend2fs_2) + + IMM_SPACE, sizeof(char)); + + constbuf = pipe_buffer_create(ppq->p->screen, PIPE_BIND_CONSTANT_BUFFER, + PIPE_USAGE_STATIC, sizeof(constants)); + if (!constbuf) { + pp_debug("Failed to allocate constant buffer\n"); + return; + } + + + pp_debug("mlaa: using %u max search steps\n", val); + + if (!tmp_text) { + pp_debug("Failed to allocate shader space\n"); + return; + } + sprintf(tmp_text, "%s" + "IMM FLT32 { %.8f, 0.0000, 0.0000, 0.0000}\n" + "%s\n", blend2fs_1, (float) val, blend2fs_2); + + memset(&res, 0, sizeof(res)); + + res.target = PIPE_TEXTURE_2D; + res.format = PIPE_FORMAT_R8G8_UNORM; + res.width0 = res.height0 = 165; + res.bind = PIPE_BIND_SAMPLER_VIEW; + res.usage = PIPE_USAGE_STATIC; + res.depth0 = res.array_size = res.nr_samples = 1; + + if (!ppq->p->screen->is_format_supported(ppq->p->screen, res.format, + res.target, 1, res.bind)) + pp_debug("Areamap format not supported\n"); + + areamaptex = ppq->p->screen->resource_create(ppq->p->screen, &res); + u_box_2d(0, 0, 165, 165, &box); + + ppq->p->pipe->transfer_inline_write(ppq->p->pipe, areamaptex, 0, + PIPE_TRANSFER_WRITE, &box, + areamap, 165 * 2, sizeof(areamap)); + + + + ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, offsetvs, true, + "offsetvs"); + if (iscolor) + ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, color1fs, + false, "color1fs"); + else + ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, depth1fs, + false, "depth1fs"); + ppq->shaders[n][3] = pp_tgsi_to_state(ppq->p->pipe, tmp_text, false, + "blend2fs"); + ppq->shaders[n][4] = pp_tgsi_to_state(ppq->p->pipe, neigh3fs, false, + "neigh3fs"); + + free(tmp_text); +} + +/** Short wrapper to init the depth version. */ +void +pp_jimenezmlaa_init(struct pp_queue_t *ppq, unsigned int n, unsigned int val) +{ + + pp_jimenezmlaa_init_run(ppq, n, val, false); +} + +/** Short wrapper to init the color version. */ +void +pp_jimenezmlaa_init_color(struct pp_queue_t *ppq, unsigned int n, + unsigned int val) +{ + + pp_jimenezmlaa_init_run(ppq, n, val, true); +} + +/** Short wrapper to run the depth version. */ +void +pp_jimenezmlaa(struct pp_queue_t *ppq, struct pipe_resource *in, + struct pipe_resource *out, unsigned int n) +{ + pp_jimenezmlaa_run(ppq, in, out, n, false); +} + +/** Short wrapper to run the color version. */ +void +pp_jimenezmlaa_color(struct pp_queue_t *ppq, struct pipe_resource *in, + struct pipe_resource *out, unsigned int n) +{ + pp_jimenezmlaa_run(ppq, in, out, n, true); +} diff --git a/src/gallium/auxiliary/postprocess/pp_mlaa.h b/src/gallium/auxiliary/postprocess/pp_mlaa.h new file mode 100644 index 00000000000..9972d59c6a6 --- /dev/null +++ b/src/gallium/auxiliary/postprocess/pp_mlaa.h @@ -0,0 +1,342 @@ +/** + * Copyright (C) 2010 Jorge Jimenez ([email protected]) + * Copyright (C) 2010 Belen Masia ([email protected]) + * Copyright (C) 2010 Jose I. Echevarria ([email protected]) + * Copyright (C) 2010 Fernando Navarro ([email protected]) + * Copyright (C) 2010 Diego Gutierrez ([email protected]) + * Copyright (C) 2011 Lauri Kasanen ([email protected]) + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the following statement: + * + * "Uses Jimenez's MLAA. Copyright (C) 2010 by Jorge Jimenez, Belen Masia, + * Jose I. Echevarria, Fernando Navarro and Diego Gutierrez." + * + * Only for use in the Mesa project, this point 2 is filled by naming the + * technique Jimenez's MLAA in the Mesa config options. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS + * IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, + * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL COPYRIGHT HOLDERS OR CONTRIBUTORS + * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are + * those of the authors and should not be interpreted as representing official + * policies, either expressed or implied, of the copyright holders. + */ + +#ifndef PP_MLAA_H +#define PP_MLAA_H + +#include "postprocess/pp_mlaa_areamap.h" + +static const char depth1fs[] = "FRAG\n" + "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n" + "DCL IN[0], GENERIC[0], PERSPECTIVE\n" + "DCL IN[1], GENERIC[10], PERSPECTIVE\n" + "DCL IN[2], GENERIC[11], PERSPECTIVE\n" + "DCL OUT[0], COLOR\n" + "DCL SAMP[0]\n" + "DCL TEMP[0..2]\n" + "IMM FLT32 { 0.0030, 0.0000, 1.0000, 0.0000}\n" + " 0: TEX TEMP[0].x, IN[1].xyyy, SAMP[0], 2D\n" + " 1: MOV TEMP[1].x, TEMP[0].xxxx\n" + " 2: TEX TEMP[0].x, IN[1].zwww, SAMP[0], 2D\n" + " 3: MOV TEMP[1].y, TEMP[0].xxxx\n" + " 4: TEX TEMP[0].x, IN[2].xyyy, SAMP[0], 2D\n" + " 5: MOV TEMP[1].z, TEMP[0].xxxx\n" + " 6: TEX TEMP[0].x, IN[2].zwww, SAMP[0], 2D\n" + " 7: MOV TEMP[1].w, TEMP[0].xxxx\n" + " 8: TEX TEMP[0].x, IN[0].xyyy, SAMP[0], 2D\n" + " 9: ADD TEMP[2], TEMP[0].xxxx, -TEMP[1]\n" + " 10: ABS TEMP[0], TEMP[2]\n" + " 11: SGE TEMP[2], TEMP[0], IMM[0].xxxx\n" + " 12: DP4 TEMP[0].x, TEMP[2], IMM[0].zzzz\n" + " 13: SEQ TEMP[1].x, TEMP[0].xxxx, IMM[0].yyyy\n" + " 14: IF TEMP[1].xxxx :16\n" + " 15: KILP\n" + " 16: ENDIF\n" + " 17: MOV OUT[0], TEMP[2]\n" + " 18: END\n"; + + +static const char color1fs[] = "FRAG\n" + "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n" + "DCL IN[0], GENERIC[0], PERSPECTIVE\n" + "DCL IN[1], GENERIC[10], PERSPECTIVE\n" + "DCL IN[2], GENERIC[11], PERSPECTIVE\n" + "DCL OUT[0], COLOR\n" + "DCL SAMP[0]\n" + "DCL TEMP[0..2]\n" + "IMM FLT32 { 0.2126, 0.7152, 0.0722, 0.1000}\n" + "IMM FLT32 { 1.0000, 0.0000, 0.0000, 0.0000}\n" + " 0: TEX TEMP[1].xyz, IN[1].xyyy, SAMP[0], 2D\n" + " 1: DP3 TEMP[0].x, TEMP[1].xyzz, IMM[0]\n" + " 2: TEX TEMP[1].xyz, IN[1].zwww, SAMP[0], 2D\n" + " 3: DP3 TEMP[0].y, TEMP[1].xyzz, IMM[0].xyzz\n" + " 4: TEX TEMP[1].xyz, IN[2].xyyy, SAMP[0], 2D\n" + " 5: DP3 TEMP[0].z, TEMP[1].xyzz, IMM[0].xyzz\n" + " 6: TEX TEMP[1].xyz, IN[2].zwww, SAMP[0], 2D\n" + " 7: DP3 TEMP[0].w, TEMP[1].xyzz, IMM[0].xyzz\n" + " 8: TEX TEMP[1].xyz, IN[0].xyyy, SAMP[0], 2D\n" + " 9: DP3 TEMP[2].x, TEMP[1].xyzz, IMM[0].xyzz\n" + " 10: ADD TEMP[1], TEMP[2].xxxx, -TEMP[0]\n" + " 11: ABS TEMP[0], TEMP[1]\n" + " 12: SGE TEMP[2], TEMP[0], IMM[0].wwww\n" + " 13: DP4 TEMP[0].x, TEMP[2], IMM[1].xxxx\n" + " 14: SEQ TEMP[1].x, TEMP[0].xxxx, IMM[1].yyyy\n" + " 15: IF TEMP[1].xxxx :17\n" + " 16: KILP\n" + " 17: ENDIF\n" + " 18: MOV OUT[0], TEMP[2]\n" + " 19: END\n"; + + +static const char neigh3fs[] = "FRAG\n" + "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n" + "DCL IN[0], GENERIC[0], PERSPECTIVE\n" + "DCL IN[1], GENERIC[10], PERSPECTIVE\n" + "DCL IN[2], GENERIC[11], PERSPECTIVE\n" + "DCL OUT[0], COLOR\n" + "DCL SAMP[0]\n" + "DCL SAMP[1]\n" + "DCL TEMP[0..8]\n" + "IMM FLT32 { 1.0000, 0.00001, 0.0000, 0.0000}\n" + " 0: TEX TEMP[0], IN[0].xyyy, SAMP[1], 2D\n" + " 1: MOV TEMP[1].x, TEMP[0].xxxx\n" + " 2: TEX TEMP[2].y, IN[2].zwww, SAMP[1], 2D\n" + " 3: MOV TEMP[1].y, TEMP[2].yyyy\n" + " 4: MOV TEMP[1].z, TEMP[0].zzzz\n" + " 5: TEX TEMP[1].w, IN[2].xyyy, SAMP[1], 2D\n" + " 6: MUL TEMP[4], TEMP[1], TEMP[1]\n" + " 7: MUL TEMP[5], TEMP[4], TEMP[1]\n" + " 8: DP4 TEMP[1].x, TEMP[5], IMM[0].xxxx\n" + " 9: SLT TEMP[4].x, TEMP[1].xxxx, IMM[0].yyyy\n" + " 10: IF TEMP[4].xxxx :12\n" + " 11: KILP\n" + " 12: ENDIF\n" + " 13: TEX TEMP[4], IN[0].xyyy, SAMP[0], 2D\n" + " 14: TEX TEMP[6], IN[1].zwww, SAMP[0], 2D\n" + " 15: ADD TEMP[7].x, IMM[0].xxxx, -TEMP[0].xxxx\n" + " 16: MUL TEMP[8], TEMP[4], TEMP[7].xxxx\n" + " 17: MAD TEMP[7], TEMP[6], TEMP[0].xxxx, TEMP[8]\n" + " 18: MUL TEMP[6], TEMP[7], TEMP[5].xxxx\n" + " 19: TEX TEMP[7], IN[2].zwww, SAMP[0], 2D\n" + " 20: ADD TEMP[8].x, IMM[0].xxxx, -TEMP[2].yyyy\n" + " 21: MUL TEMP[3], TEMP[4], TEMP[8].xxxx\n" + " 22: MAD TEMP[8], TEMP[7], TEMP[2].yyyy, TEMP[3]\n" + " 23: MAD TEMP[2], TEMP[8], TEMP[5].yyyy, TEMP[6]\n" + " 24: TEX TEMP[6], IN[1].xyyy, SAMP[0], 2D\n" + " 25: ADD TEMP[7].x, IMM[0].xxxx, -TEMP[0].zzzz\n" + " 26: MUL TEMP[8], TEMP[4], TEMP[7].xxxx\n" + " 27: MAD TEMP[7], TEMP[6], TEMP[0].zzzz, TEMP[8]\n" + " 28: MAD TEMP[0], TEMP[7], TEMP[5].zzzz, TEMP[2]\n" + " 29: TEX TEMP[2], IN[2].xyyy, SAMP[0], 2D\n" + " 30: ADD TEMP[6].x, IMM[0].xxxx, -TEMP[1].wwww\n" + " 31: MUL TEMP[7], TEMP[4], TEMP[6].xxxx\n" + " 32: MAD TEMP[4], TEMP[2], TEMP[1].wwww, TEMP[7]\n" + " 33: MAD TEMP[2], TEMP[4], TEMP[5].wwww, TEMP[0]\n" + " 34: RCP TEMP[0].x, TEMP[1].xxxx\n" + " 35: MUL OUT[0], TEMP[2], TEMP[0].xxxx\n" + " 36: END\n"; + + +static const char offsetvs[] = "VERT\n" + "DCL IN[0]\n" + "DCL IN[1]\n" + "DCL OUT[0], POSITION\n" + "DCL OUT[1], GENERIC[0]\n" + "DCL OUT[2], GENERIC[10]\n" + "DCL OUT[3], GENERIC[11]\n" + "DCL CONST[0]\n" + "IMM FLT32 { 1.0000, 0.0000, -1.0000, 0.0000}\n" + " 0: MOV OUT[0], IN[0]\n" + " 1: MOV OUT[1], IN[1]\n" + " 2: MAD OUT[2], CONST[0].xyxy, IMM[0].zyyz, IN[1].xyxy\n" + " 3: MAD OUT[3], CONST[0].xyxy, IMM[0].xyyx, IN[1].xyxy\n" + " 4: END\n"; + + +static const char blend2fs_1[] = "FRAG\n" + "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n" + "DCL IN[0], GENERIC[0], PERSPECTIVE\n" + "DCL OUT[0], COLOR\n" + "DCL SAMP[0]\n" + "DCL SAMP[1]\n" + "DCL SAMP[2]\n" + "DCL CONST[0]\n" + "DCL TEMP[0..6]\n" + "IMM FLT32 { 0.0000, -0.2500, 0.00609756, 0.5000}\n" + "IMM FLT32 { -1.5000, -2.0000, 0.9000, 1.5000}\n" + "IMM FLT32 { 2.0000, 1.0000, 4.0000, 33.0000}\n"; + +static const char blend2fs_2[] = + " 0: MOV TEMP[0], IMM[0].xxxx\n" + " 1: TEX TEMP[1], IN[0].xyyy, SAMP[1], 2D\n" + " 2: MOV TEMP[2].x, TEMP[1]\n" + " 3: SNE TEMP[3].x, TEMP[1].yyyy, IMM[0].xxxx\n" + " 4: IF TEMP[3].xxxx :76\n" + " 5: MOV TEMP[1].xy, IN[0].xyxx\n" + " 6: MOV TEMP[4].x, IMM[1].xxxx\n" + " 7: BGNLOOP :24\n" + " 8: MUL TEMP[5].x, IMM[1].yyyy, IMM[3].xxxx\n" + " 9: SLE TEMP[6].x, TEMP[4].xxxx, TEMP[5].xxxx\n" + " 10: IF TEMP[6].xxxx :12\n" + " 11: BRK\n" + " 12: ENDIF\n" + " 13: MOV TEMP[4].y, IMM[0].xxxx\n" + " 14: MAD TEMP[3].xyz, CONST[0].xyyy, TEMP[4].xyyy, TEMP[1].xyyy\n" + " 15: MOV TEMP[3].w, IMM[0].xxxx\n" + " 16: TXL TEMP[5], TEMP[3], SAMP[2], 2D\n" + " 17: MOV TEMP[3].x, TEMP[5].yyyy\n" + " 18: SLT TEMP[6].x, TEMP[5].yyyy, IMM[1].zzzz\n" + " 19: IF TEMP[6].xxxx :21\n" + " 20: BRK\n" + " 21: ENDIF\n" + " 22: ADD TEMP[6].x, TEMP[4].xxxx, IMM[1].yyyy\n" + " 23: MOV TEMP[4].x, TEMP[6].xxxx\n" + " 24: ENDLOOP :7\n" + " 25: ADD TEMP[1].x, TEMP[4].xxxx, IMM[1].wwww\n" + " 26: MAD TEMP[6].x, -IMM[2].xxxx, TEMP[3].xxxx, TEMP[1].xxxx\n" + " 27: MUL TEMP[1].x, IMM[1].yyyy, IMM[3].xxxx\n" + " 28: MAX TEMP[4].x, TEMP[6].xxxx, TEMP[1].xxxx\n" + " 29: MOV TEMP[1].x, TEMP[4].xxxx\n" + " 30: MOV TEMP[3].xy, IN[0].xyxx\n" + " 31: MOV TEMP[5].x, IMM[1].wwww\n" + " 32: BGNLOOP :49\n" + " 33: MUL TEMP[6].x, IMM[2].xxxx, IMM[3].xxxx\n" + " 34: SGE TEMP[4].x, TEMP[5].xxxx, TEMP[6].xxxx\n" + " 35: IF TEMP[4].xxxx :37\n" + " 36: BRK\n" + " 37: ENDIF\n" + " 38: MOV TEMP[5].y, IMM[0].xxxx\n" + " 39: MAD TEMP[4].xyz, CONST[0].xyyy, TEMP[5].xyyy, TEMP[3].xyyy\n" + " 40: MOV TEMP[4].w, IMM[0].xxxx\n" + " 41: TXL TEMP[6].xy, TEMP[4], SAMP[2], 2D\n" + " 42: MOV TEMP[4].x, TEMP[6].yyyy\n" + " 43: SLT TEMP[0].x, TEMP[6].yyyy, IMM[1].zzzz\n" + " 44: IF TEMP[0].xxxx :46\n" + " 45: BRK\n" + " 46: ENDIF\n" + " 47: ADD TEMP[6].x, TEMP[5].xxxx, IMM[2].xxxx\n" + " 48: MOV TEMP[5].x, TEMP[6].xxxx\n" + " 49: ENDLOOP :32\n" + " 50: ADD TEMP[3].x, TEMP[5].xxxx, IMM[1].xxxx\n" + " 51: MAD TEMP[5].x, IMM[2].xxxx, TEMP[4].xxxx, TEMP[3].xxxx\n" + " 52: MUL TEMP[3].x, IMM[2].xxxx, IMM[3].xxxx\n" + " 53: MIN TEMP[4].x, TEMP[5].xxxx, TEMP[3].xxxx\n" + " 54: MOV TEMP[3].x, TEMP[1].xxxx\n" + " 55: MOV TEMP[3].y, TEMP[4].xxxx\n" + " 56: MOV TEMP[5].yw, IMM[0].yyyy\n" + " 57: MOV TEMP[5].x, TEMP[1].xxxx\n" + " 58: ADD TEMP[1].x, TEMP[4].xxxx, IMM[2].yyyy\n" + " 59: MOV TEMP[5].z, TEMP[1].xxxx\n" + " 60: MAD TEMP[1], TEMP[5], CONST[0].xyxy, IN[0].xyxy\n" + " 61: MOV TEMP[4], TEMP[1].xyyy\n" + " 62: MOV TEMP[4].w, IMM[0].xxxx\n" + " 63: TXL TEMP[5].x, TEMP[4], SAMP[2], 2D\n" + " 64: MOV TEMP[4].x, TEMP[5].xxxx\n" + " 65: MOV TEMP[5], TEMP[1].zwww\n" + " 66: MOV TEMP[5].w, IMM[0].xxxx\n" + " 67: TXL TEMP[1].x, TEMP[5], SAMP[2], 2D\n" + " 68: MOV TEMP[4].y, TEMP[1].xxxx\n" + " 69: MUL TEMP[5].xy, IMM[2].zzzz, TEMP[4].xyyy\n" + " 70: ROUND TEMP[1].xy, TEMP[5].xyyy\n" + " 71: ABS TEMP[4].xy, TEMP[3].xyyy\n" + " 72: MAD TEMP[3].xy, IMM[2].wwww, TEMP[1].xyyy, TEMP[4].xyyy\n" + " 73: MUL TEMP[5].xyz, TEMP[3].xyyy, IMM[0].zzzz\n" + " 74: MOV TEMP[5].w, IMM[0].xxxx\n" + " 75: TXL TEMP[0].xy, TEMP[5], SAMP[0], 2D\n" + " 76: ENDIF\n" + " 77: SNE TEMP[1].x, TEMP[2].xxxx, IMM[0].xxxx\n" + " 78: IF TEMP[1].xxxx :151\n" + " 79: MOV TEMP[1].xy, IN[0].xyxx\n" + " 80: MOV TEMP[3].x, IMM[1].xxxx\n" + " 81: BGNLOOP :98\n" + " 82: MUL TEMP[4].x, IMM[1].yyyy, IMM[3].xxxx\n" + " 83: SLE TEMP[5].x, TEMP[3].xxxx, TEMP[4].xxxx\n" + " 84: IF TEMP[5].xxxx :86\n" + " 85: BRK\n" + " 86: ENDIF\n" + " 87: MOV TEMP[3].y, IMM[0].xxxx\n" + " 88: MAD TEMP[5].xyz, CONST[0].xyyy, TEMP[3].yxxx, TEMP[1].xyyy\n" + " 89: MOV TEMP[5].w, IMM[0].xxxx\n" + " 90: TXL TEMP[4], TEMP[5], SAMP[2], 2D\n" + " 91: MOV TEMP[2].x, TEMP[4].xxxx\n" + " 92: SLT TEMP[5].x, TEMP[4].xxxx, IMM[1].zzzz\n" + " 93: IF TEMP[5].xxxx :95\n" + " 94: BRK\n" + " 95: ENDIF\n" + " 96: ADD TEMP[4].x, TEMP[3].xxxx, IMM[1].yyyy\n" + " 97: MOV TEMP[3].x, TEMP[4].xxxx\n" + " 98: ENDLOOP :81\n" + " 99: ADD TEMP[1].x, TEMP[3].xxxx, IMM[1].wwww\n" + "100: MAD TEMP[6].x, -IMM[2].xxxx, TEMP[2].xxxx, TEMP[1].xxxx\n" + "101: MUL TEMP[1].x, IMM[1].yyyy, IMM[3].xxxx\n" + "102: MAX TEMP[3].x, TEMP[6].xxxx, TEMP[1].xxxx\n" + "103: MOV TEMP[1].x, TEMP[3].xxxx\n" + "104: MOV TEMP[2].xy, IN[0].xyxx\n" + "105: MOV TEMP[4].x, IMM[1].wwww\n" + "106: BGNLOOP :123\n" + "107: MUL TEMP[5].x, IMM[2].xxxx, IMM[3].xxxx\n" + "108: SGE TEMP[6].x, TEMP[4].xxxx, TEMP[5].xxxx\n" + "109: IF TEMP[6].xxxx :111\n" + "110: BRK\n" + "111: ENDIF\n" + "112: MOV TEMP[4].y, IMM[0].xxxx\n" + "113: MAD TEMP[5].xyz, CONST[0].xyyy, TEMP[4].yxxx, TEMP[2].xyyy\n" + "114: MOV TEMP[5].w, IMM[0].xxxx\n" + "115: TXL TEMP[6], TEMP[5], SAMP[2], 2D\n" + "116: MOV TEMP[3].x, TEMP[6].xxxx\n" + "117: SLT TEMP[5].x, TEMP[6].xxxx, IMM[1].zzzz\n" + "118: IF TEMP[5].xxxx :120\n" + "119: BRK\n" + "120: ENDIF\n" + "121: ADD TEMP[6].x, TEMP[4].xxxx, IMM[2].xxxx\n" + "122: MOV TEMP[4].x, TEMP[6].xxxx\n" + "123: ENDLOOP :106\n" + "124: ADD TEMP[2].x, TEMP[4].xxxx, IMM[1].xxxx\n" + "125: MAD TEMP[4].x, IMM[2].xxxx, TEMP[3].xxxx, TEMP[2].xxxx\n" + "126: MUL TEMP[2].x, IMM[2].xxxx, IMM[3].xxxx\n" + "127: MIN TEMP[3].x, TEMP[4].xxxx, TEMP[2].xxxx\n" + "128: MOV TEMP[2].x, TEMP[1].xxxx\n" + "129: MOV TEMP[2].y, TEMP[3].xxxx\n" + "130: MOV TEMP[4].xz, IMM[0].yyyy\n" + "131: MOV TEMP[4].y, TEMP[1].xxxx\n" + "132: ADD TEMP[1].x, TEMP[3].xxxx, IMM[2].yyyy\n" + "133: MOV TEMP[4].w, TEMP[1].xxxx\n" + "134: MAD TEMP[1], TEMP[4], CONST[0].xyxy, IN[0].xyxy\n" + "135: MOV TEMP[3], TEMP[1].xyyy\n" + "136: MOV TEMP[3].w, IMM[0].xxxx\n" + "137: TXL TEMP[4].y, TEMP[3], SAMP[2], 2D\n" + "138: MOV TEMP[3].x, TEMP[4].yyyy\n" + "139: MOV TEMP[4], TEMP[1].zwww\n" + "140: MOV TEMP[4].w, IMM[0].xxxx\n" + "141: TXL TEMP[1].y, TEMP[4], SAMP[2], 2D\n" + "142: MOV TEMP[3].y, TEMP[1].yyyy\n" + "143: MUL TEMP[4].xy, IMM[2].zzzz, TEMP[3].xyyy\n" + "144: ROUND TEMP[1].xy, TEMP[4].xyyy\n" + "145: ABS TEMP[3].xy, TEMP[2].xyyy\n" + "146: MAD TEMP[2].xy, IMM[2].wwww, TEMP[1].xyyy, TEMP[3].xyyy\n" + "147: MUL TEMP[3].xyz, TEMP[2].xyyy, IMM[0].zzzz\n" + "148: MOV TEMP[3].w, IMM[0].xxxx\n" + "149: TXL TEMP[1].xy, TEMP[3], SAMP[0], 2D\n" + "150: MOV TEMP[0].zw, TEMP[1].yyxy\n" + "151: ENDIF\n" + "152: MOV OUT[0], TEMP[0]\n" + "153: END\n"; + +#endif |