diff options
author | Brian Paul <[email protected]> | 2009-02-16 11:50:05 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-02-16 12:04:16 -0700 |
commit | c5c383596ddb26cd75e4b355918ad16915283b59 (patch) | |
tree | 91ac4af568cfdbd63b6149da62d19cc021a5df68 | |
parent | a9e753c84cc5acc2a89686a5e4109f3b056d4fb4 (diff) |
mesa: remove old comments
Note: the default value for EmitCondCodes is FALSE. This means the GLSL
compiler will emit code like this:
SEQ TEMP[0].x, A, B;
IF TEMP[0].x;
...
ENDIF
But if EmitCondCodes is TRUE, condition codes will be used instead:
SEQ.C TEMP[0].x, A, B;
IF (NE.xxxx);
...
ENDIF
-rw-r--r-- | src/mesa/shader/shader_api.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 013e912e5d6..38f4cd03c4f 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -406,7 +406,7 @@ _mesa_init_shader_state(GLcontext * ctx) * are generated by the GLSL compiler. */ ctx->Shader.EmitHighLevelInstructions = GL_TRUE; - ctx->Shader.EmitCondCodes = GL_FALSE;/*GL_TRUE;*/ /* XXX probably want GL_FALSE... */ + ctx->Shader.EmitCondCodes = GL_FALSE; ctx->Shader.EmitComments = GL_FALSE; ctx->Shader.Flags = get_shader_flags(); } |