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authorKenneth Graunke <[email protected]>2016-06-01 00:08:55 -0700
committerKenneth Graunke <[email protected]>2016-06-15 12:47:37 -0700
commitc319512e16f19bf1f558670981bbb4af510ba9f4 (patch)
treec4cbb1aeacdb25fc37eebf194d9a5be2d865ddf8
parent2b867264d2cce59bd65bd3599ff0e3c5439bc9d4 (diff)
i965: Use a uniform for gl_PatchVerticesIn in the TCS on Gen8+.
We still need to recompile the passthrough shader when this value changes, as it also affects the output vertex count. But otherwise, we can eliminate recompiles on Gen8+. We probably want to do this for Gen7 as well, but that requires rewriting the input release code to use a loop, which is a trade-off I'd need to consider in more detail. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Alejandro PiƱeiro <[email protected]> Cc: [email protected]
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c1
-rw-r--r--src/mesa/drivers/dri/i965/brw_tcs.c6
2 files changed, 5 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index ea8e8fdd1e3..f7c787415ce 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -599,6 +599,7 @@ brw_initialize_context_constants(struct brw_context *brw)
ctx->Const.MaxClipPlanes = 8;
ctx->Const.LowerTessLevel = true;
+ ctx->Const.LowerTCSPatchVerticesIn = brw->gen >= 8;
ctx->Const.LowerTESPatchVerticesIn = true;
ctx->Const.PrimitiveRestartForPatches = true;
diff --git a/src/mesa/drivers/dri/i965/brw_tcs.c b/src/mesa/drivers/dri/i965/brw_tcs.c
index 7fc8eb40726..8a5dd7e31cd 100644
--- a/src/mesa/drivers/dri/i965/brw_tcs.c
+++ b/src/mesa/drivers/dri/i965/brw_tcs.c
@@ -337,7 +337,8 @@ brw_upload_tcs_prog(struct brw_context *brw,
memset(&key, 0, sizeof(key));
- key.input_vertices = ctx->TessCtrlProgram.patch_vertices;
+ if (brw->gen < 8 || !tcp)
+ key.input_vertices = ctx->TessCtrlProgram.patch_vertices;
key.outputs_written = per_vertex_slots;
key.patch_outputs_written = per_patch_slots;
@@ -389,7 +390,8 @@ brw_tcs_precompile(struct gl_context *ctx,
brw_setup_tex_for_precompile(brw, &key.tex, prog);
/* Guess that the input and output patches have the same dimensionality. */
- key.input_vertices = shader_prog->TessCtrl.VerticesOut;
+ if (brw->gen < 8)
+ key.input_vertices = shader_prog->TessCtrl.VerticesOut;
key.tes_primitive_mode =
shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL] ?