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authorTimothy Arceri <[email protected]>2017-11-17 17:04:22 +1100
committerTimothy Arceri <[email protected]>2017-12-04 09:10:30 +1100
commitc16a0e11d394a9ad9b5d9b698130e15e1a84bf1c (patch)
tree172eadcb50d2317baca52b656a1ae11931d1fc0a
parentc3a5d74377bd90f78b9af55db598b03d264d0c02 (diff)
radeonsi/nir: add support for packed inputs
Because NIR can create non vec4 variables when implementing component packing we need to make sure not to reprocess the same slot again. Also we can drop the fs_attr_idx counter and just use driver_location. Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r--src/gallium/drivers/radeonsi/si_shader_nir.c46
1 files changed, 25 insertions, 21 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c
index 5d82715f7a7..12eb8763edb 100644
--- a/src/gallium/drivers/radeonsi/si_shader_nir.c
+++ b/src/gallium/drivers/radeonsi/si_shader_nir.c
@@ -444,21 +444,18 @@ si_lower_nir(struct si_shader_selector* sel)
}
static void declare_nir_input_vs(struct si_shader_context *ctx,
- struct nir_variable *variable, unsigned rel,
+ struct nir_variable *variable,
LLVMValueRef out[4])
{
- si_llvm_load_input_vs(ctx, variable->data.driver_location / 4 + rel, out);
+ si_llvm_load_input_vs(ctx, variable->data.driver_location / 4, out);
}
static void declare_nir_input_fs(struct si_shader_context *ctx,
- struct nir_variable *variable, unsigned rel,
- unsigned *fs_attr_idx,
+ struct nir_variable *variable,
+ unsigned input_index,
LLVMValueRef out[4])
{
- unsigned slot = variable->data.location + rel;
-
- assert(variable->data.location >= VARYING_SLOT_VAR0 || rel == 0);
-
+ unsigned slot = variable->data.location;
if (slot == VARYING_SLOT_POS) {
out[0] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_X_FLOAT);
out[1] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Y_FLOAT);
@@ -468,8 +465,7 @@ static void declare_nir_input_fs(struct si_shader_context *ctx,
return;
}
- si_llvm_load_input_fs(ctx, *fs_attr_idx, out);
- (*fs_attr_idx)++;
+ si_llvm_load_input_fs(ctx, input_index, out);
}
static LLVMValueRef
@@ -523,25 +519,33 @@ bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir)
{
struct tgsi_shader_info *info = &ctx->shader->selector->info;
- unsigned fs_attr_idx = 0;
+ uint64_t processed_inputs = 0;
nir_foreach_variable(variable, &nir->inputs) {
unsigned attrib_count = glsl_count_attribute_slots(variable->type,
nir->info.stage == MESA_SHADER_VERTEX);
unsigned input_idx = variable->data.driver_location;
- for (unsigned i = 0; i < attrib_count; ++i) {
- LLVMValueRef data[4];
+ assert(attrib_count == 1);
- if (nir->info.stage == MESA_SHADER_VERTEX)
- declare_nir_input_vs(ctx, variable, i, data);
- else if (nir->info.stage == MESA_SHADER_FRAGMENT)
- declare_nir_input_fs(ctx, variable, i, &fs_attr_idx, data);
+ LLVMValueRef data[4];
+ unsigned loc = variable->data.location;
- for (unsigned chan = 0; chan < 4; chan++) {
- ctx->inputs[input_idx + chan] =
- LLVMBuildBitCast(ctx->ac.builder, data[chan], ctx->ac.i32, "");
- }
+ /* Packed components share the same location so skip
+ * them if we have already processed the location.
+ */
+ if (processed_inputs & ((uint64_t)1 << loc))
+ continue;
+
+ if (nir->info.stage == MESA_SHADER_VERTEX)
+ declare_nir_input_vs(ctx, variable, data);
+ else if (nir->info.stage == MESA_SHADER_FRAGMENT)
+ declare_nir_input_fs(ctx, variable, input_idx / 4, data);
+
+ for (unsigned chan = 0; chan < 4; chan++) {
+ ctx->inputs[input_idx + chan] =
+ LLVMBuildBitCast(ctx->ac.builder, data[chan], ctx->ac.i32, "");
}
+ processed_inputs |= ((uint64_t)1 << loc);
}
ctx->abi.inputs = &ctx->inputs[0];