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authorBrian Paul <[email protected]>2002-12-18 15:02:19 +0000
committerBrian Paul <[email protected]>2002-12-18 15:02:19 +0000
commitc0fc0d4e5f5c246fc2459348a3d114b232d0c545 (patch)
tree7a3c86c99b5022af9b8fe31e0417851857eede05
parent866023da660d25c60ef4646a8273dd42fb23d27d (diff)
comment changes
-rw-r--r--src/mesa/swrast/s_drawpix.c6
-rw-r--r--src/mesa/swrast/s_triangle.c4
2 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index b7ac3f7ade7..479c9cf99f6 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -1,4 +1,4 @@
-/* $Id: s_drawpix.c,v 1.41 2002/12/05 04:48:53 brianp Exp $ */
+/* $Id: s_drawpix.c,v 1.42 2002/12/18 15:02:19 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -191,8 +191,8 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
/* setup array of fragment Z value to pass to zoom function */
GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMaxF);
GLint i;
- if (drawWidth < MAX_WIDTH)
- return GL_FALSE; /* take the general path solution */
+ if (drawWidth > MAX_WIDTH)
+ return GL_FALSE; /* fall back to general case path */
for (i=0; i<drawWidth; i++)
zSpan[i] = z;
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index d1575cb691d..324a51582c1 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -1,4 +1,4 @@
-/* $Id: s_triangle.c,v 1.65 2002/11/13 16:51:01 brianp Exp $ */
+/* $Id: s_triangle.c,v 1.66 2002/12/18 15:02:19 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1065,7 +1065,7 @@ _swrast_choose_triangle( GLcontext *ctx )
magFilter = texObj2D ? texObj2D->MagFilter : (GLenum) 0;
envMode = ctx->Texture.Unit[0].EnvMode;
- /* First see if we can used an optimized 2-D texture function */
+ /* First see if we can use an optimized 2-D texture function */
if (ctx->Texture._EnabledUnits == 1
&& ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT
&& texObj2D->WrapS==GL_REPEAT